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/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#pragma once
#include "../gamespy/goaceng.h"
#define NUM_SERVERLISTS 2
struct FAKKServerListInstance {
int iServerType;
class UIFAKKServerList *serverList;
};
class UIFAKKServerList : public UIListCtrl
{
friend class FAKKServerListItem;
public:
CLASS_PROTOTYPE(UIFAKKServerList);
protected:
// need a new struct instead of gamespy
struct GServerListImplementation *m_serverList[NUM_SERVERLISTS];
bool m_bHasList;
bool m_bLANListing;
public:
bool m_bGettingList[NUM_SERVERLISTS];
bool m_bUpdatingList;
private:
// Added in OPM
// Servers count
FAKKServerListInstance m_ServerListInst[NUM_SERVERLISTS];
int m_iServerQueryCount;
int m_iServerTotalCount;
int m_iTotalNumPlayers;
bool m_bDoneUpdating[NUM_SERVERLISTS];
bool m_NeedAdditionalLANSearch;
protected:
void SelectServer(Event *ev);
void ConnectServer(Event *ev);
qboolean KeyEvent(int key, unsigned int time) override;
void UpdateUIElement(void) override;
void RefreshServerList(Event *ev);
void RefreshLANServerList(Event *ev);
void CancelRefresh(Event *ev);
void NewServerList(void);
void MakeLANListing(Event *ev);
void UpdateServer(Event *ev);
void RefreshStatus();
static int ServerCompareFunction(const UIListCtrlItem *i1, const UIListCtrlItem *i2, int columnname);
static void UpdateServerListCallBack(GServerList serverlist, int msg, void *instance, void *param1, void *param2);
public:
UIFAKKServerList();
void Draw(void) override;
void SortByColumn(int column) override;
};
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