File: snd_public_new.h

package info (click to toggle)
openmohaa 0.82.1%2Bdfsg-1
  • links: PTS, VCS
  • area: contrib
  • in suites: forky, sid
  • size: 34,192 kB
  • sloc: cpp: 315,720; ansic: 275,789; sh: 312; xml: 246; asm: 141; makefile: 7
file content (95 lines) | stat: -rw-r--r-- 3,466 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team

This file is part of OpenMoHAA source code.

OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/

#pragma once

#ifdef __cplusplus

void S_EndRegistration(void);

void S_Respatialize(int entityNum, const vec3_t origin, vec3_t axis[3]);
sfxHandle_t	S_RegisterSound(const char* sample, qboolean compressed, qboolean streamed);
void S_AddLoopingSound(const vec3_t origin, const vec3_t velocity, sfxHandle_t sfxHandle, float volume, float minDist, float maxDist, float pitch, int flags);
void S_StartLocalSound(const char* name, qboolean force_load);
void S_StartLocalSoundChannel(const char* sound_name, qboolean force_load, int channel);
void S_StartSound(const vec3_t origin, int entNum, int entChannel, sfxHandle_t sfxHandle, float volume, float minDist, float pitch, float maxDist, qboolean streamed);
void S_ClearLoopingSounds(void);
qboolean S_IsSoundRegistered(const char* name);
void S_Init2();

#endif

#ifdef __cplusplus
extern "C" {
#endif

// Music soundtrack

void MUSIC_Pause();
void MUSIC_Unpause();
qboolean MUSIC_LoadSoundtrackFile(const char* filename);
qboolean MUSIC_SongValid(const char* mood);
qboolean MUSIC_Loaded(void);
void Music_Update(void);
void MUSIC_SongEnded(void);
void MUSIC_NewSoundtrack(const char* name);
void MUSIC_UpdateMood(int current, int fallback);
void MUSIC_UpdateVolume(float volume, float fade_time);
void MUSIC_StopAllSongs(void);
void MUSIC_FreeAllSongs(void);
qboolean MUSIC_Playing(void);
int MUSIC_FindSong(const char* name);
int MUSIC_CurrentSongChannel(void);
void MUSIC_StopChannel(int channel_number);
qboolean MUSIC_PlaySong(const char* alias);
void MUSIC_UpdateMusicVolumes(void);
void MUSIC_CheckForStoppedSongs(void);

void S_TriggeredMusic_Start();
void S_TriggeredMusic_StartLoop();
void S_TriggeredMusic_Stop();

const char* S_CurrentSoundtrack();

void S_StopSound(int entnum, int channel);
void S_StopAllSounds2(qboolean stop_music);
float S_GetSoundTime(sfxHandle_t handle);
void S_SetGlobalAmbientVolumeLevel(float volume);
void S_SetReverb(int reverb_type, float reverb_level);
qboolean S_IsSoundPlaying(int channelNumber, const char* name);

void S_UpdateEntity(int entityNum, const vec3_t origin, const vec3_t velocity, qboolean use_listener);
void S_FadeSound(float fTime);
void S_TriggeredMusic_PlayIntroMusic();
void S_TriggeredMusic_SetupHandle(const char* pszName, int iLoopCount, int iOffset, qboolean autostart);

const char* S_GetMusicFilename();
int S_GetMusicLoopCount();
unsigned int S_GetMusicOffset();

void S_StopMovieAudio();
int S_CurrentMoviePosition();
void S_SetupMovieAudio(const char* pszMovieName);

#ifdef __cplusplus
}
#endif