File: VehicleSlot.h

package info (click to toggle)
openmohaa 0.82.1%2Bdfsg-1
  • links: PTS, VCS
  • area: contrib
  • in suites: forky, sid
  • size: 34,192 kB
  • sloc: cpp: 315,720; ansic: 275,789; sh: 312; xml: 246; asm: 141; makefile: 7
file content (98 lines) | stat: -rw-r--r-- 2,598 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
/*
===========================================================================
Copyright (C) 2024 the OpenMoHAA team

This file is part of OpenMoHAA source code.

OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/

// VehicleSlot.h
//

#pragma once

#include "g_local.h"
#include "class.h"
#include "entity.h"

#define SLOT_FREE   1
#define SLOT_BUSY   2
#define SLOT_UNUSED 4

class cVehicleSlot : public Class
{
public:
    SafePtr<Entity> ent;
    int             flags;
    int             boneindex;
    int             enter_boneindex;

protected:
    damage_t prev_takedamage;
    solid_t  prev_solid;
    int      prev_contents;

    //
    // Added in OPM
    //  Used for properly saving and restoring children solidity
    Entity *prev_children_ent[MAX_MODEL_CHILDREN];
    solid_t prev_children_solid[MAX_MODEL_CHILDREN];
    int     prev_num_children;

public:
    cVehicleSlot();

    virtual void NotSolid(void);
    virtual void Solid(void);
    void         Archive(Archiver& arc) override;
};

inline void cVehicleSlot::Archive(Archiver& arc)
{
    Class::Archive(arc);

    arc.ArchiveSafePointer(&ent);
    arc.ArchiveInteger(&flags);
    arc.ArchiveInteger(&boneindex);
    arc.ArchiveInteger(&enter_boneindex);
    ArchiveEnum(prev_takedamage, damage_t);
    ArchiveEnum(prev_solid, solid_t);
    arc.ArchiveInteger(&prev_contents);
}

class cTurretSlot : public cVehicleSlot
{
    damage_t owner_prev_takedamage;
    solid_t  owner_prev_solid;
    int      owner_prev_contents;

public:
    cTurretSlot();

    void NotSolid(void) override;
    void Solid(void) override;
    void Archive(Archiver& arc) override;
};

inline void cTurretSlot::Archive(Archiver& arc)
{
    cVehicleSlot::Archive(arc);

    ArchiveEnum(owner_prev_takedamage, damage_t);
    ArchiveEnum(owner_prev_solid, solid_t);
    arc.ArchiveInteger(&owner_prev_contents);
}