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/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// body.cpp: Dead bodies
#include "animate.h"
#include "body.h"
#include "g_phys.h"
CLASS_DECLARATION(Animate, Body, NULL) {
{NULL, NULL}
};
//=============================================================
//Body::Body
//=============================================================
Body::Body()
{
edict->s.eType = ET_MODELANIM;
edict->clipmask = MASK_DEADSOLID;
edict->s.eFlags |= EF_DEAD;
setSolidType(SOLID_NOT);
setContents(CONTENTS_CORPSE);
setMoveType(MOVETYPE_NONE);
PostEvent(EV_DeathSinkStart, 5.0f);
}
void Body::Damage(Event *ev)
{
str gib_name;
int number_of_gibs;
float scale;
Animate *ent;
str real_gib_name;
if (!com_blood->integer) {
return;
}
gib_name = "fx_rgib";
number_of_gibs = 5;
scale = 1.2f;
// Spawn the gibs
real_gib_name = gib_name;
real_gib_name += number_of_gibs;
real_gib_name += ".tik";
ent = new Animate;
ent->setModel(real_gib_name.c_str());
ent->setScale(scale);
ent->setOrigin(centroid);
ent->NewAnim("idle");
ent->PostEvent(EV_Remove, 1.0f);
Sound("snd_decap", CHAN_BODY, 1.0f, 300.0f);
this->hideModel();
this->takedamage = DAMAGE_NO;
}
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