File: damagemodel.cpp

package info (click to toggle)
openmohaa 0.82.1%2Bdfsg-1
  • links: PTS, VCS
  • area: contrib
  • in suites: forky, sid
  • size: 34,192 kB
  • sloc: cpp: 315,720; ansic: 275,789; sh: 312; xml: 246; asm: 141; makefile: 7
file content (317 lines) | stat: -rw-r--r-- 7,999 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team

This file is part of OpenMoHAA source code.

OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/

#include "damagemodel.h"

static const unsigned int DAMAGEMODEL_NOTSOLID = 1;

Event EV_DamageModel_Setup
(
    "_setup",
    EV_DEFAULT,
    NULL,
    NULL,
    "Sets up an object.",
    EV_NORMAL
);
Event EV_DamageModel_KillTrace
(
    "killtrace",
    EV_DEFAULT,
    "vvff",
    "offset direction radius distance",
    "kills all objects along the trace\n"
    "offset - initial offset from origin\n"
    "direction - angular offset orientation for trace\n"
    "radius - thickness of trace\n"
    "distance - how far to trace",
    EV_NORMAL
);
Event EV_DamageModel_SpawnOrientedBoundingBox
(
    "orientedbbox",
    EV_DEFAULT,
    "vvf",
    "mins maxs yawoffset",
    "spawn an oriented bounding box with the given dimensions and an angular offset\n"
    "mins - min dimensions of box\n"
    "maxs - max dimensions of box\n"
    "yawoffset - angular offset orientation of box",
    EV_NORMAL
);
Event EV_DamageModel_KillThread
(
    "killthread",
    EV_DEFAULT,
    "s",
    "thread",
    "Set the thread to execute when this model is killed",
    EV_NORMAL
);

CLASS_DECLARATION(Animate, DamageModel, "DamageModel") {
    {&EV_Damage,                               &DamageModel::Damaged                 },
    {&EV_Killed,                               &DamageModel::Killed                  },
    {&EV_DamageModel_Setup,                    &DamageModel::Setup                   },
    {&EV_DamageModel_KillTrace,                &DamageModel::KillTrace               },
    {&EV_DamageModel_SpawnOrientedBoundingBox, &DamageModel::SpawnOrientedBoundingBox},
    {&EV_DamageModel_KillThread,               &DamageModel::EventSetKillThread      },
    {NULL,                                     NULL                                  }
};

DamageModel::DamageModel()
{
    if (LoadingSavegame) {
        return;
    }

    setSolidType(SOLID_BBOX);
    takedamage     = DAMAGE_YES;
    boundingBoxEnt = NULL;

    health = 50;
    flags |= FL_ROTATEDBOUNDS;

    PostEvent(EV_DamageModel_Setup, EV_POSTSPAWN);
}

DamageModel::~DamageModel()
{
    if (boundingBoxEnt) {
        boundingBoxEnt->PostEvent(EV_Remove, 0);
        boundingBoxEnt = NULL;
    }
}

void DamageModel::Setup(Event *ev)
{
    max_health = health;
    deadflag   = DEAD_NO;

    // set the animation
    NewAnim("idle");

    link();
}

void DamageModel::Damaged(Event *ev)
{
    Event *newev;
    int    damage;
    str    animname;

    newev = new Event(EV_SetAnim);
    newev->AddString("idle");

    damage = ev->GetInteger(2);
    if (damage < health * 0.25) {
        animname = "pain_small";
    } else if (damage < health * 0.66) {
        animname = "pain_medium";
    } else {
        animname = "pain_large";
    }

    switch (ev->GetInteger(9)) {
    case MOD_CRUSH:
    case MOD_CRUSH_EVERY_FRAME:
    case MOD_EXPLOSION:
    case MOD_EXPLODEWALL:
    case MOD_GRENADE:
    case MOD_ROCKET:
    case MOD_VEHICLE:
    case MOD_AAGUN:
        DamageEvent(ev);
        if (damage >= health) {
            return;
        }
        break;
    default:
        break;
    }

    if (!HasAnim(animname)) {
        animname = "pain";
    }

    NewAnim("pain", newev);
}

void DamageModel::Killed(Event *ev)
{
    Entity *inflictor;
    Vector  delta;
    float   yaw;
    int     num;
    str     anim;

    takedamage = DAMAGE_NO;
    deadflag   = DEAD_DEAD;
    setSolidType(SOLID_NOT);

    inflictor = ev->GetEntity(3);
    delta     = origin - inflictor->origin;
    yaw       = AngleSubtract(delta.toYaw(), angles.y);

    num  = (fmod(yaw + 360, 360) + 22.f) / 45.f;
    anim = "death_" + str(num);
    // execute the kill thread
    label.Execute(this);

    if (!HasAnim(anim)) {
        anim = "death";
    }

    if (spawnflags & DAMAGEMODEL_NOTSOLID) {
        NewAnim(anim, EV_BecomeNonSolid);
    } else {
        NewAnim(anim);
    }

    if (killtarget.c_str() && strcmp(killtarget, "")) {
        Entity *ent = NULL;

        // remove all entities with the kill target name
        for (ent = G_FindTarget(NULL, killtarget); ent; ent = G_FindTarget(ent, killtarget)) {
            ent->PostEvent(EV_Remove, 0);
        }
    }
}

void DamageModel::KillTrace(Event *ev)
{
    Vector  offset;
    Vector  direction;
    float   radius;
    float   distance;
    Vector  transformed;
    Vector  forward;
    Vector  localFwd;
    Vector  mins, maxs;
    Vector  end;
    trace_t trace;
    Entity *ent;
    int     i;

    if (spawnflags & DAMAGEMODEL_NOTSOLID) {
        return;
    }

    offset    = ev->GetVector(1);
    direction = ev->GetVector(2);
    radius    = ev->GetFloat(3);
    distance  = ev->GetFloat(4);

    MatrixTransformVector(offset, orientation, transformed);
    transformed += origin;

    direction.AngleVectorsLeft(&forward, NULL, NULL);
    MatrixTransformVector(forward, orientation, localFwd);

    end  = transformed + localFwd * distance;
    mins = Vector(-radius, -radius, -radius);
    maxs = Vector(radius, radius, radius);
    ent  = this;

    for (i = 0; i < 11; i++) {
        float damage;

        if (transformed == end) {
            break;
        }

        trace = G_Trace(transformed, mins, maxs, end, ent, MASK_SOLID, qfalse, "KillTrace");

        if (trace.fraction >= 1 || trace.entityNum == ENTITYNUM_WORLD) {
            break;
        }

        transformed = trace.endpos;
        if (!trace.ent) {
            continue;
        }

        ent = trace.ent->entity;
        if (!ent) {
            continue;
        }

        if (ent->takedamage == DAMAGE_NO) {
            continue;
        }

        if (ent->isSubclassOf(DamageModel)) {
            damage = health * 0.5;
            if (damage < 20) {
                damage = 20;
            }
        } else {
            damage = health + 1;
        }

        ent->Damage(this, this, damage, trace.endpos, localFwd, trace.plane.normal, 0, 0, MOD_CRUSH, HITLOC_GENERAL);
    }
}

void DamageModel::SpawnOrientedBoundingBox(Event *ev)
{
    Vector mins, maxs;
    float  yawoffset;

    if (spawnflags & DAMAGEMODEL_NOTSOLID) {
        return;
    }

    mins      = ev->GetVector(1) * edict->s.scale;
    maxs      = ev->GetVector(2) * edict->s.scale;
    yawoffset = ev->GetFloat(3);

    boundingBoxEnt = new Entity();
    boundingBoxEnt->edict->r.svFlags |= SVF_SENDPVS;
    boundingBoxEnt->edict->s.eFlags |= EF_LINKANGLES;
    boundingBoxEnt->edict->r.contents = CONTENTS_SOLID;
    boundingBoxEnt->setSolidType(SOLID_BBOX);

    boundingBoxEnt->angles   = angles;
    boundingBoxEnt->angles.y = fmod(angles.y + yawoffset, 360);
    boundingBoxEnt->setAngles(boundingBoxEnt->angles);
    boundingBoxEnt->setSize(mins, maxs);
    boundingBoxEnt->setOrigin(origin);
    boundingBoxEnt->DisconnectPaths();
}

void DamageModel::EventSetKillThread(Event *ev)
{
    if (ev->IsFromScript()) {
        label.SetThread(ev->GetValue(1));
    } else {
        label.Set(ev->GetString(1));
    }
}

void DamageModel::Archive(Archiver& arc)
{
    Animate::Archive(arc);

    label.Archive(arc);
    arc.ArchiveSafePointer(&boundingBoxEnt);
}