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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
// g_main.h -- Global header file for g_main.cpp
#pragma once
#include "g_local.h"
#include "gamecvars.h"
class Player;
extern qboolean LoadingSavegame;
extern qboolean LoadingServer;
extern game_import_t gi;
extern game_export_t globals;
extern int g_protocol;
extern target_game_e g_target_game;
extern qboolean g_iInThinks;
extern qboolean g_bBeforeThinks;
extern gentity_t active_edicts;
extern gentity_t free_edicts;
extern int sv_numtraces;
extern int sv_numpmtraces;
extern usercmd_t *current_ucmd;
extern usereyes_t *current_eyeinfo;
extern Player *g_pPlayer;
void G_ExitWithError(const char *error);
void G_AllocGameData(void);
void G_DeAllocGameData(void);
void G_ClientDrawBoundingBoxes(void);
void G_ClientDrawTags(void);
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