File: g_phys.h

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/*
===========================================================================
Copyright (C) 2024 the OpenMoHAA team

This file is part of OpenMoHAA source code.

OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/

// g_phys.h: Header for g_phys.cpp

#pragma once

#include "g_local.h"
#include "vector.h"

class Entity;

typedef enum {
    STEPMOVE_OK,
    STEPMOVE_BLOCKED_BY_ENTITY,
    STEPMOVE_BLOCKED_BY_WORLD,
    STEPMOVE_BLOCKED_BY_WATER,
    STEPMOVE_BLOCKED_BY_FALL,
    STEPMOVE_BLOCKED_BY_DOOR,
    STEPMOVE_STUCK
} stepmoveresult_t;

// movetype values
typedef enum {
    MOVETYPE_NONE,       // never moves
    MOVETYPE_STATIONARY, // never moves but does collide agains push objects
    MOVETYPE_NOCLIP,     // origin and angles change with no interaction
    MOVETYPE_PUSH,       // no clip to world, push on box contact
    MOVETYPE_STOP,       // no clip to world, stops on box contact
    MOVETYPE_WALK,       // gravity
    MOVETYPE_FLY,
    MOVETYPE_TOSS,       // gravity
    MOVETYPE_FLYMISSILE, // extra size to monsters
    MOVETYPE_BOUNCE,
    MOVETYPE_SLIDE,
    MOVETYPE_GIB,
    MOVETYPE_VEHICLE,
    MOVETYPE_TURRET,
    MOVETYPE_PORTABLE_TURRET
} movetype_t;

typedef struct {
    Entity *ent;
    Vector  localorigin;
    Vector  origin;
    Vector  localangles;
    Vector  angles;
    float   deltayaw;
} pushed_t;

extern pushed_t  pushed[];
extern pushed_t *pushed_p;

void     G_RunEntity(Entity *ent);
void     G_Impact(Entity *e1, trace_t *trace);
qboolean G_PushMove(Entity *pusher, Vector move, Vector amove);
void     G_CheckWater(Entity *ent);
Entity  *G_TestEntityPosition(Entity *ent, Vector vOrg);