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/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// game.h: General Game Info
#pragma once
#include "level.h"
#include "listener.h"
#include "g_public.h"
class Game : public Listener
{
public:
gclient_t *clients;
qboolean autosaved;
int maxclients;
int maxentities;
public:
CLASS_PROTOTYPE(Game);
protected:
void GetSkill(Event *ev);
void GetDetail(Event *ev);
public:
Game();
~Game();
void Init();
void Archive(Archiver& arc) override;
};
class SimpleArchivedEntity;
extern Game game;
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