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/*
===========================================================================
Copyright (C) 2024 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// gibs.h: Gibs - nuff said
#pragma once
#include "g_local.h"
#include "mover.h"
#define NO_FINAL_PITCH -1000
class Gib : public Mover
{
private:
int sprayed;
float scale;
Mover *blood;
str blood_splat_name;
float blood_splat_size;
str blood_spurt_name;
float final_pitch;
float next_bleed_time;
public:
CLASS_PROTOTYPE(Gib);
qboolean fadesplat;
Gib();
~Gib();
Gib(str name,
qboolean blood_trail,
str bloodtrailname = "",
str bloodspurtname = "",
str bloodsplatname = "",
float blood_splat_size = 8,
float pitch = NO_FINAL_PITCH);
void SetVelocity(float health);
void SprayBlood(Vector start);
void Throw(Event *ev);
void Splat(Event *ev);
void Stop(Event *ev);
void Damage(Event *ev);
void ClipGibVelocity(void);
void Archive(Archiver& arc) override;
};
inline void Gib::Archive(Archiver& arc)
{
Entity::Archive(arc);
arc.ArchiveBoolean(&sprayed);
arc.ArchiveFloat(&scale);
arc.ArchiveObjectPointer((Class **)&blood);
arc.ArchiveString(&blood_splat_name);
arc.ArchiveFloat(&blood_splat_size);
arc.ArchiveString(&blood_spurt_name);
arc.ArchiveFloat(&final_pitch);
arc.ArchiveBoolean(&fadesplat);
arc.ArchiveFloat(&next_bleed_time);
}
void CreateGibs(Entity *ent, float damage = -50, float scale = 1.0f, int num = 1, const char *modelname = NULL);
extern Event EV_ThrowGib;
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