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/*
===========================================================================
Copyright (C) 2024 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// grenadehint.h: Grenade hint for actors.
#pragma once
#include "g_local.h"
#include "archive.h"
#include "simpleentity.h"
class GrenadeHint : public SimpleArchivedEntity
{
public:
GrenadeHint *m_pNext;
static GrenadeHint *gm_pFirst;
CLASS_PROTOTYPE(GrenadeHint);
GrenadeHint();
static void ResetHints(void);
static int GetClosestSet(GrenadeHint **ppHints, int nHints, Vector& vOrg, float fMaxRangeSquared);
void Archive(Archiver& arc) override;
};
inline void GrenadeHint::Archive(Archiver& arc)
{
SimpleEntity::Archive(arc);
arc.ArchiveObjectPointer((Class **)&m_pNext);
}
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