File: huddraw.h

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openmohaa 0.82.1%2Bdfsg-1
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/*
===========================================================================
Copyright (C) 2024 the OpenMoHAA team

This file is part of OpenMoHAA source code.

OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/

// huddraw.cpp :	This is a HudDraw Functions Code section with huddraw functions reversed for
//					altering clients HUD

#pragma once

#include "g_local.h"

void HudDraw3d(int index, vec3_t vector, int ent_num, qboolean bAlwaysShow, qboolean depth);
void HudDrawShader(int info, const char *name);
void HudDrawAlign(int info, int horizontalAlign, int verticalAlign);
void HudDrawRect(int info, int x, int y, int width, int height);
void HudDrawVirtualSize(int info, int virtualScreen);
void HudDrawColor(int info, float *color);
void HudDrawAlpha(int info, float alpha);
void HudDrawString(int info, const char *string);
void HudDrawFont(int info, const char *fontName);
void HudDrawTimer(int index, float duration, float fade_out_time);

void iHudDraw3d(int cl_num, int index, vec3_t vector, int ent_num, qboolean bAlwaysShow, qboolean depth);
void iHudDrawShader(int cl_num, int info, const char *name);
void iHudDrawAlign(int cl_num, int info, int horizontalAlign, int verticalAlign);
void iHudDrawRect(int cl_num, int info, int x, int y, int width, int height);
void iHudDrawVirtualSize(int cl_num, int info, int virtualScreen);
void iHudDrawColor(int cl_num, int info, float *color);
void iHudDrawAlpha(int cl_num, int info, float alpha);
void iHudDrawString(int cl_num, int info, const char *string);
void iHudDrawFont(int cl_num, int info, const char *fontName);
void iHudDrawTimer(int cl_num, int index, float duration, float fade_out_time);