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/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// inventoryitem.cpp: Inventory items
#include "inventoryitem.h"
#include "weaputils.h"
#include "level.h"
Event EV_InventoryItem_Shoot
(
"activateitem",
EV_DEFAULT,
"S",
"mode",
"Activates the item"
);
Event EV_InventoryItem_Activate_Papers
(
"activatepapers",
EV_DEFAULT,
NULL,
NULL,
"The activation of the papers item"
);
CLASS_DECLARATION(Weapon, InventoryItem, NULL) {
{&EV_InventoryItem_Shoot, &InventoryItem::ActivateItem },
{&EV_InventoryItem_Activate_Papers, &InventoryItem::ActivatePapers},
{NULL, NULL }
};
InventoryItem::InventoryItem()
{
entflags |= ECF_INVENTORYITEM;
if (LoadingSavegame) {
return;
}
weapon_class = WEAPON_CLASS_ITEM;
}
InventoryItem::~InventoryItem()
{
entflags &= ~ECF_INVENTORYITEM;
}
void InventoryItem::ActivateItem(Event *ev)
{
if (firetype[FIRE_PRIMARY] == FT_CLICKITEM) {
Vector pos, forward, right, up, vBarrel;
GetMuzzlePosition(pos, vBarrel, forward, right, up);
ClickItemAttack(pos, forward, bulletrange[FIRE_PRIMARY], owner);
}
m_fLastFireTime = level.time;
}
void InventoryItem::ActivatePapers(Event *ev)
{
GetOwner()->m_ShowPapersTime = level.inttime;
}
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