1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591
|
/*
===========================================================================
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// misc.h:
// Basically the big stew pot of the DLLs, or maybe a garbage bin, whichever
// metaphore you prefer. This really should be cleaned up. Anyway, this
// should contain utility functions that could be used by any entity.
// Right now it contains everything from entities that could be in their
// own file to my mother pot roast recipes.
//
#pragma once
#include "g_local.h"
#include "entity.h"
#include "mover.h"
#include "animate.h"
class InfoNull : public Listener
{
public:
CLASS_PROTOTYPE(InfoNull);
InfoNull();
};
class FuncRemove : public Entity
{
public:
CLASS_PROTOTYPE(FuncRemove);
FuncRemove();
};
class MiscModel : public Entity
{
public:
CLASS_PROTOTYPE(MiscModel);
MiscModel();
};
class InfoNotNull : public Entity
{
public:
CLASS_PROTOTYPE(InfoNotNull);
};
class ExplodingWall : public Trigger
{
protected:
int dmg;
int explosions;
float attack_finished;
Vector land_angles;
float land_radius;
float angle_speed;
int state;
Vector base_velocity;
Vector random_velocity;
Vector orig_mins, orig_maxs;
qboolean on_ground;
public:
CLASS_PROTOTYPE(ExplodingWall);
ExplodingWall();
void Setup(Event *ev);
void AngleSpeed(Event *ev);
void LandRadius(Event *ev);
void LandAngles(Event *ev);
void BaseVelocity(Event *ev);
void RandomVelocity(Event *ev);
void SetDmg(Event *ev);
void SetExplosions(Event *ev);
void SetupSecondStage(void);
void Explode(Event *ev);
void DamageEvent(Event *ev) override;
void GroundDamage(Event *ev);
void TouchFunc(Event *ev);
void StopRotating(Event *ev);
void CheckOnGround(Event *ev);
void Archive(Archiver& arc) override;
};
inline void ExplodingWall::Archive(Archiver& arc)
{
Trigger::Archive(arc);
arc.ArchiveInteger(&dmg);
arc.ArchiveInteger(&explosions);
arc.ArchiveFloat(&attack_finished);
arc.ArchiveVector(&land_angles);
arc.ArchiveFloat(&land_radius);
arc.ArchiveFloat(&angle_speed);
arc.ArchiveInteger(&state);
arc.ArchiveVector(&base_velocity);
arc.ArchiveVector(&random_velocity);
arc.ArchiveVector(&orig_mins);
arc.ArchiveVector(&orig_maxs);
arc.ArchiveBoolean(&on_ground);
}
class Teleporter : public Trigger
{
public:
ScriptThreadLabel teleport_label;
qboolean in_use;
CLASS_PROTOTYPE(Teleporter);
Teleporter();
virtual void StartTeleport(Event *ev);
virtual void Teleport(Event *ev);
virtual void StopTeleport(Event *ev);
void SetThread(Event *ev);
void Archive(Archiver& arc) override;
};
inline void Teleporter::Archive(Archiver& arc)
{
Trigger::Archive(arc);
arc.ArchiveBoolean(&in_use);
}
class TeleporterDestination : public Entity
{
public:
Vector movedir;
CLASS_PROTOTYPE(TeleporterDestination);
TeleporterDestination();
void SetMoveDir(Event *ev);
void Archive(Archiver& arc) override;
};
inline void TeleporterDestination::Archive(Archiver& arc)
{
Entity::Archive(arc);
arc.ArchiveVector(&movedir);
}
class UseAnim : public Entity
{
public:
int count;
qboolean active;
ScriptThreadLabel thread;
str triggertarget;
int num_loops;
str state;
str camera;
str anim;
str key;
float delay;
float last_active_time;
CLASS_PROTOTYPE(UseAnim);
UseAnim();
virtual void Touched(Event *ev);
void Reset(Event *ev);
void SetThread(Event *ev);
void SetTriggerTarget(Event *ev);
void SetCount(Event *ev);
void SetAnim(Event *ev);
void SetState(Event *ev);
void SetKey(Event *ev);
void SetCamera(Event *ev);
void SetNumLoops(Event *ev);
void SetDelay(Event *ev);
bool canBeUsed(Entity *activator);
bool GetInformation(
Entity *activator, Vector *org, Vector *angles, str *animatoin, int *loopcount, str *state, str *camera
);
void TriggerTargets(Entity *activator);
void Archive(Archiver& arc) override;
};
inline void UseAnim::Archive(Archiver& arc)
{
Entity::Archive(arc);
arc.ArchiveInteger(&count);
arc.ArchiveBoolean(&active);
arc.ArchiveString(&triggertarget);
arc.ArchiveInteger(&num_loops);
arc.ArchiveString(&state);
arc.ArchiveString(&camera);
arc.ArchiveString(&anim);
arc.ArchiveString(&key);
arc.ArchiveFloat(&delay);
arc.ArchiveFloat(&last_active_time);
}
class TouchAnim : public UseAnim
{
public:
CLASS_PROTOTYPE(TouchAnim);
TouchAnim();
};
class UseAnimDestination : public Entity
{
public:
int num_loops;
str state;
str anim;
CLASS_PROTOTYPE(UseAnimDestination);
UseAnimDestination();
void SetAnim(Event *ev);
void SetState(Event *ev);
void SetNumLoops(Event *ev);
int GetNumLoops(void);
str GetAnim(void);
str GetState(void);
void Archive(Archiver& arc) override;
};
inline void UseAnimDestination::Archive(Archiver& arc)
{
Entity::Archive(arc);
arc.ArchiveInteger(&num_loops);
arc.ArchiveString(&state);
arc.ArchiveString(&anim);
}
class UseObject : public Animate
{
public:
ScriptThreadLabel move_thread;
ScriptThreadLabel stop_thread;
ScriptThreadLabel reset_thread;
str triggertarget;
Vector offset;
float yaw_offset;
int count;
float cone;
str state;
str state_backwards;
str useMaterial;
int objectState;
float reset_time;
qboolean active;
CLASS_PROTOTYPE(UseObject);
UseObject();
void SetMoveThread(Event *ev);
void SetStopThread(Event *ev);
void SetResetThread(Event *ev);
void SetTriggerTarget(Event *ev);
void SetOffset(Event *ev);
void SetYawOffset(Event *ev);
void SetCount(Event *ev);
void SetCone(Event *ev);
void SetState(Event *ev);
void SetBackwardsState(Event *ev);
void SetResetTime(Event *ev);
void Reset(Event *ev);
void Resetting(Event *ev);
void DamageTriggered(Event *ev);
void DamageFunc(Event *ev);
bool canBeUsed(Vector org, Vector dir);
void Setup(Entity *activator, Vector *org, Vector *ang, str *newstate);
void Start(Event *ev = NULL);
bool Loop(void);
void SetActiveState(Event *ev);
void Stop(Entity *activator);
void ActivateEvent(Event *ev);
void DeactivateEvent(Event *ev);
void UseMaterialEvent(Event *ev);
void Archive(Archiver& arc) override;
};
inline void UseObject::Archive(Archiver& arc)
{
Animate::Archive(arc);
arc.ArchiveString(&triggertarget);
arc.ArchiveVector(&offset);
arc.ArchiveFloat(&yaw_offset);
arc.ArchiveInteger(&count);
arc.ArchiveFloat(&cone);
arc.ArchiveString(&state);
arc.ArchiveString(&state_backwards);
arc.ArchiveString(&useMaterial);
arc.ArchiveInteger(&objectState);
arc.ArchiveFloat(&reset_time);
arc.ArchiveBoolean(&active);
}
class Waypoint : public SimpleArchivedEntity
{
public:
CLASS_PROTOTYPE(Waypoint);
public:
Waypoint();
};
class TempWaypoint : public SimpleArchivedEntity
{
public:
CLASS_PROTOTYPE(TempWaypoint);
public:
TempWaypoint();
};
class VehiclePoint : public Waypoint
{
public:
unsigned int spawnflags;
CLASS_PROTOTYPE(VehiclePoint);
VehiclePoint();
void SetSpawnFlags(Event *ev);
void Archive(Archiver& arc) override;
};
inline void VehiclePoint::Archive(Archiver& arc)
{
SimpleArchivedEntity::Archive(arc);
arc.ArchiveUnsigned(&spawnflags);
}
class MonkeyBars : public Entity
{
public:
float dir;
CLASS_PROTOTYPE(MonkeyBars);
MonkeyBars();
void SetAngleEvent(Event *ev);
void Archive(Archiver& arc) override;
};
inline void MonkeyBars::Archive(Archiver& arc)
{
Entity::Archive(arc);
arc.ArchiveFloat(&dir);
}
class HorizontalPipe : public Entity
{
public:
float dir;
CLASS_PROTOTYPE(HorizontalPipe);
HorizontalPipe();
void SetAngleEvent(Event *ev);
void Archive(Archiver& arc) override;
};
inline void HorizontalPipe::Archive(Archiver& arc)
{
Entity::Archive(arc);
arc.ArchiveFloat(&dir);
}
class TossObject : public Animate
{
private:
str bouncesound;
float bouncesoundchance;
void Stop(Event *ev);
void Touch(Event *ev);
void SetBounceSound(Event *ev);
void SetBounceSoundChance(Event *ev);
public:
CLASS_PROTOTYPE(TossObject);
TossObject();
TossObject(str modelname);
void SetBounceSound(str bounce);
void SetBounceSoundChance(float chance);
void SetVelocity(float severity);
void Archive(Archiver& arc) override;
};
inline void TossObject::Archive(Archiver& arc)
{
Animate::Archive(arc);
arc.ArchiveString(&bouncesound);
arc.ArchiveFloat(&bouncesoundchance);
}
class PushObject : public Entity
{
private:
EntityPtr owner;
float attack_finished;
int dmg;
str pushsound;
public:
CLASS_PROTOTYPE(PushObject);
PushObject();
void Start(Event *ev);
void SetDamage(Event *ev);
void BlockFunc(Event *ev);
void SetPushSound(Event *ev);
qboolean Push(Entity *pusher, Vector move);
qboolean canPush(Vector dir);
Entity *getOwner(void);
void Archive(Archiver& arc) override;
};
inline void PushObject::Archive(Archiver& arc)
{
Entity::Archive(arc);
arc.ArchiveSafePointer(&owner);
arc.ArchiveFloat(&attack_finished);
arc.ArchiveInteger(&dmg);
arc.ArchiveString(&pushsound);
}
class FallingRock : public Entity
{
private:
int active;
Vector start_origin;
Vector last_bounce_origin;
Entity *current;
Entity *activator;
Vector bounce_dir;
Vector rotateaxis;
float attack_finished;
float wait;
float speed;
int dmg;
str bouncesound;
void Touch(Event *ev);
void Bounce(Event *ev);
void Rotate(Event *ev);
void Activate(Event *ev);
void NextBounce(void);
void StartFalling(Event *ev);
void SetWait(Event *ev);
void SetSpeed(Event *ev);
void SetDmg(Event *ev);
Entity *SetNextBounceDir(void);
void SetBounceSound(str sound);
void SetBounceSound(Event *ev);
void Archive(Archiver& arc) override;
public:
CLASS_PROTOTYPE(FallingRock);
FallingRock();
};
inline void FallingRock::Archive(Archiver& arc)
{
Entity::Archive(arc);
arc.ArchiveInteger(&active);
arc.ArchiveVector(&start_origin);
arc.ArchiveVector(&last_bounce_origin);
arc.ArchiveObjectPointer((Class **)¤t);
arc.ArchiveObjectPointer((Class **)&activator);
arc.ArchiveVector(&bounce_dir);
arc.ArchiveVector(&rotateaxis);
arc.ArchiveFloat(&attack_finished);
arc.ArchiveFloat(&wait);
arc.ArchiveFloat(&speed);
arc.ArchiveInteger(&dmg);
arc.ArchiveString(&bouncesound);
if (arc.Loading()) {
SetBounceSound(bouncesound);
}
}
class SupplyWater : public Trigger
{
private:
int maxwater;
int amount;
public:
CLASS_PROTOTYPE(SupplyWater);
SupplyWater();
void Activate(Event *ev);
void MaxWater(Event *ev);
void ChargeOff(Event *ev);
void Archive(Archiver& arc) override;
};
inline void SupplyWater::Archive(Archiver& arc)
{
Trigger::Archive(arc);
arc.ArchiveInteger(&amount);
arc.ArchiveInteger(&maxwater);
}
class FuncLadder : public Entity
{
private:
Vector m_vFacingAngles;
Vector m_vFacingDir;
public:
CLASS_PROTOTYPE(FuncLadder);
FuncLadder();
void LadderSetup(Event *ev);
qboolean CanUseLadder(Entity *pUser);
void PositionOnLadder(Entity *pUser);
void SetLadderFacing(Event *ev);
void AdjustPositionOnLadder(Entity *pUser);
void EnsureOverLadder(Entity *pUser);
void EnsureForwardOffLadder(Entity *pUser);
const Vector& getFacingAngles() const;
const Vector& getFacingDir() const;
void Archive(Archiver& arc) override;
};
inline void FuncLadder::Archive(Archiver& arc)
{
Entity::Archive(arc);
arc.ArchiveVector(&m_vFacingAngles);
arc.ArchiveVector(&m_vFacingDir);
}
class InfoLandmark : public Listener
{
private:
str m_sName;
Vector m_vOrigin;
bool m_bNameSet;
bool m_bOriginSet;
public:
CLASS_PROTOTYPE(InfoLandmark);
InfoLandmark();
void SetLandmarkName(Event *ev);
void SetOrigin(Event *ev);
};
|