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/*
===========================================================================
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#pragma once
#include "g_local.h"
#include "../qcommon/qfiles.h"
class gameLump_c
{
public:
gameLump_c()
: buffer(NULL)
, length(0)
{}
gameLump_c(void *inBuffer, int inLength)
: buffer(inBuffer)
, length(inLength)
{}
gameLump_c(const gameLump_c&) = delete;
gameLump_c& operator=(const gameLump_c&) = delete;
gameLump_c(gameLump_c&& other) noexcept;
gameLump_c& operator=(gameLump_c&& other) noexcept;
~gameLump_c();
static gameLump_c LoadLump(fileHandle_t handle, const lump_t& lump);
void FreeLump();
public:
void *buffer;
int length;
};
class bspMap_c {
public:
bspMap_c();
~bspMap_c();
bspMap_c(const char* inMapName, fileHandle_t inHandle, int inLength);
gameLump_c LoadLump(int index);
public:
const char* mapname;
fileHandle_t h;
dheader_t header;
int length;
};
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