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/*
===========================================================================
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#pragma once
#include "navigation_path.h"
#include "actorpath.h"
/**
* @brief Legacy navigation system
*
* It uses the legacy navigate algorithm from the old game,
* which uses manually placed PathNode. It's a wrapper to ActorPath.
*/
class LegacyPather : public IPather
{
public:
virtual void FindPath(const Vector& start, const Vector& end, const PathSearchParameter& parameters) override;
virtual void
FindPathNear(const Vector& start, const Vector& end, float radius, const PathSearchParameter& parameters) override;
virtual void FindPathAway(
const Vector& start,
const Vector& avoid,
const Vector& preferredDir,
float radius,
const PathSearchParameter& parameters
) override;
virtual bool TestPath(const Vector& start, const Vector& end, const PathSearchParameter& parameters) override;
virtual void UpdatePos(const Vector& origin) override;
virtual void Clear() override;
virtual PathNav GetNode(unsigned int index) const override;
virtual int GetNodeCount() const override;
virtual Vector GetCurrentDelta() const override;
virtual Vector GetCurrentDirection() const override;
virtual Vector GetDestination() const override;
virtual bool HasReachedGoal(const Vector& origin) const override;
virtual bool IsQuerying() const override;
private:
ActorPath path;
};
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