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/*
===========================================================================
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#pragma once
#include "../qcommon/vector.h"
#include "../qcommon/container.h"
#include "../qcommon/lightclass.h"
struct PathNav {
Vector origin;
vec2_t dir;
float dist;
};
struct PathSearchParameter {
Vector leashHome;
float leashDist;
int fallHeight;
Entity *entity;
};
class IPather : public LightClass
{
public:
virtual ~IPather() = default;
/**
* @brief Create a new Pather object based on supported navigation features.
*
* @return IPather*
*/
static IPather *CreatePather();
/**
* @brief Find and set the path from start to end
*
* @param start Start of the path.
* @param end End of the path
* @param parameters
*/
virtual void FindPath(const Vector& start, const Vector& end, const PathSearchParameter& parameters) = 0;
/**
* @brief Find and set the path from start to end with the specified goal radius
*
* @param start Start of the path
* @param end End of the path
* @param radius The radius at which to stop the path
* @param parameters
*/
virtual void
FindPathNear(const Vector& start, const Vector& end, float radius, const PathSearchParameter& parameters) = 0;
/**
* @brief Find and set the path away from the specified origin
*
* @param start Start of the path
* @param avoid Location to avoid
* @param preferredDir Preferred direction to use to escape from the location to avoid
* @param radius Minimum safe distance to avoid
* @param parameters
*/
virtual void FindPathAway(
const Vector& start,
const Vector& avoid,
const Vector& preferredDir,
float radius,
const PathSearchParameter& parameters
) = 0;
/**
* @brief Returns true if the path exists, false otherwise.
*
* @param start Start of the path.
* @param end End of the path
* @param parameters
* @return true if the path exists
*/
virtual bool TestPath(const Vector& start, const Vector& end, const PathSearchParameter& parameters) = 0;
/**
* @brief Update path movement
*
* @param origin The origin to set
*/
virtual void UpdatePos(const Vector& origin) = 0;
/**
* @brief Clear the path
*
*/
virtual void Clear() = 0;
/**
* @brief Return the node at the specified index (0 = first node, and nodecount - 1 = last node).
*
* @param index
* @return A copy of the path information.
*/
virtual PathNav GetNode(unsigned int index = 0) const = 0;
/**
* @brief Return the number of nodes.
*
* @return The number of nodes. If 0, then there is no path.
*/
virtual int GetNodeCount() const = 0;
/**
* @brief Return the current move delta
*
* @return Vector with the current move delta.
*/
virtual Vector GetCurrentDelta() const = 0;
/**
* @brief Return the directional vector towards the path
*
* @return Vector with the current directional vector.
*/
virtual Vector GetCurrentDirection() const = 0;
/**
* @brief Return the final destination
*
* @return Vector the destination.
*/
virtual Vector GetDestination() const = 0;
/**
* @brief Return true if the origin is at the end of the goal
*
* @param origin The current origin to test
*/
virtual bool HasReachedGoal(const Vector& origin) const = 0;
/**
* @brief Return true if the path is currently being calculated.
*
* @return true
* @return false
*/
virtual bool IsQuerying() const = 0;
};
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