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/*
===========================================================================
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// navigation -- Modern navigation system using Recast and Detour
#pragma once
#include "g_local.h"
#include "navigation_bsp.h"
class dtNavMesh;
class dtNavMeshQuery;
class dtQueryFilter;
class dtCrowd;
class dtTileCache;
struct dtTileCacheAlloc;
struct dtTileCacheCompressor;
struct dtTileCacheMeshProcess;
class RecastBuildContext;
struct rcPolyMesh;
struct rcPolyMeshDetail;
struct offMeshNavigationPoint;
class INavigationMapExtension;
/**
* @brief Full navigation map with meshes and tiles.
*
*/
class NavigationMap
{
public:
NavigationMap();
~NavigationMap();
/**
* @brief Generate the navigation system from the specified BSP map file.
*
* @param mapname The .bsp map file.
*/
void LoadWorldMap(const char *mapname);
/**
* @brief Do some cleanups
*
* @param samemap Whether or not it's the same map
*/
void CleanUp(qboolean samemap);
/**
* @brief Clear and free memory allocated for the navigation system.
*/
void ClearNavigation();
/**
* @brief Whether or not the navigation system is valid.
*
* @return true if there is a valid navigation generated.
*/
bool IsValid() const;
/**
* @brief Get the navigation mesh.
*
* @return dtNavMesh* The navigation mesh.
*/
dtNavMesh *GetNavMesh() const;
/**
* @brief Get navigation query object.
*
* @return dtNavMeshQuery* The navigation query object.
*/
dtNavMeshQuery *GetNavMeshQuery() const;
/**
* @brief Get the query used when querying the navmesh.
*
* @return The query filter object.
*/
const dtQueryFilter *GetQueryFilter() const;
/**
* @brief Return the navigation data loaded from the BSP.
*
* @return Const navigation data
*/
const navMap_t& GetNavigationData() const;
/**
* @brief Update the navigation map
*
*/
void Update();
private:
void GatherOffMeshPoints(Container<offMeshNavigationPoint>& points, const rcPolyMesh *polyMesh);
void GeneratePolyMesh(
RecastBuildContext& buildContext,
float *vertsBuffer,
int numVertices,
int *indexesBuffer,
int numIndexes,
rcPolyMesh *& outPolyMesh,
rcPolyMeshDetail *& outPolyMeshDetail
);
void InitializeExtensions();
void ClearExtensions();
void InitializeNavMesh(RecastBuildContext& buildContext, const navMap_t& navMap);
void InitializeFilter();
void BuildDetourData(
RecastBuildContext& buildContext,
rcPolyMesh *polyMesh,
rcPolyMeshDetail *polyMeshDetail,
int index,
const Container<offMeshNavigationPoint>& points
);
void BuildRecastMesh(
RecastBuildContext& buildContext,
const navModel_t& model,
const Vector& origin,
const Vector& angles,
rcPolyMesh *& outPolyMesh,
rcPolyMeshDetail *& outPolyMeshDetail
);
void ProcessBSPForNavigation(const char *mapname, navMap_t& outNavigationMap);
void BuildWorldMesh(RecastBuildContext& buildContext, const navMap_t& navigationMap);
void BuildMeshesForEntities(RecastBuildContext& buildContext, const navMap_t& navigationMap);
private:
dtNavMesh *navMeshDt;
dtNavMeshQuery *navMeshQuery;
dtQueryFilter *queryFilter;
NavigationBSP navigationData;
public:
float *offMeshConVerts;
float *offMeshConRad;
unsigned short *offMeshConFlags;
unsigned char *offMeshConAreas;
unsigned char *offMeshConDir;
unsigned int *offMeshConUserID;
int offMeshConCount;
Container<INavigationMapExtension *> extensions;
str currentMap;
bool validNavigation;
};
extern NavigationMap navigationMap;
void G_Navigation_Frame();
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