File: simpleentity.h

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/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team

This file is part of OpenMoHAA source code.

OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/

// simpleentity.h: Simple entity.

#pragma once

#include "listener.h"

extern Event EV_SetAngles;
extern Event EV_SetAngle;
extern Event EV_SetOrigin;
extern Event EV_SetTarget;
extern Event EV_SetTarget2;
extern Event EV_GetTarget;

typedef int entflags_t;

class SimpleEntity;
typedef SafePtr<SimpleEntity> SimpleEntityPtr;

class SimpleEntity : public Listener
{
public:
    // Base coord variable
    Vector origin;
    Vector angles;

    // Flag (used to set a class flag)
    entflags_t entflags;

    // Used by scripts
    str target;
    str targetname;

    // Centered origin based on mins/maxs
    Vector centroid;

public:
    CLASS_PROTOTYPE(SimpleEntity);

    SimpleEntity();
    virtual ~SimpleEntity();

    virtual void setOrigin(Vector origin);
    virtual void setOriginEvent(Vector origin);
    virtual void setAngles(Vector angles);
    const str&   Target();
    qboolean     Targeted(void);
    str&         TargetName();
    virtual void SetTargetName(str targetname);
    void         Archive(Archiver& arc) override;

    int IsSubclassOfEntity(void) const;
    int IsSubclassOfAnimate(void) const;
    int IsSubclassOfSentient(void) const;
    int IsSubclassOfPlayer(void) const;
    int IsSubclassOfActor(void) const;
    int IsSubclassOfItem(void) const;
    int IsSubclassOfInventoryItem(void) const;
    int IsSubclassOfWeapon(void) const;
    int IsSubclassOfProjectile(void) const;
    int IsSubclassOfDoor(void) const;
    int IsSubclassOfCamera(void) const;
    int IsSubclassOfVehicle(void) const;
    int IsSubclassOfVehicleTank(void) const;
    int IsSubclassOfVehicleTurretGun(void) const;
    int IsSubclassOfTurretGun(void) const;
    int IsSubclassOfPathNode(void) const;
    int IsSubclassOfWaypoint(void) const;
    int IsSubclassOfTempWaypoint(void) const;
    int IsSubclassOfVehiclePoint(void) const;
    int IsSubclassOfSplinePath(void) const;
    int IsSubclassOfCrateObject(void) const;

    void GetOrigin(Event *ev);
    void SetOrigin(Event *ev);
    void GetCentroid(Event *ev);
    void SetTargetname(Event *ev);
    void GetTargetname(Event *ev);
    void SetTarget(Event *ev);
    void GetTarget(Event *ev);
    void SetAngles(Event *ev);
    void GetAngles(Event *ev);
    void SetAngleEvent(Event *ev);
    void GetAngleEvent(Event *ev);

    void GetForwardVector(Event *ev);
    void GetLeftVector(Event *ev);
    void GetRightVector(Event *ev);
    void GetUpVector(Event *ev);

    SimpleEntity *Next(void);
    void          MPrintf(const char *msg, ...);

    void SimpleArchive(Archiver& arc);
};

class SimpleArchivedEntity : public SimpleEntity
{
public:
    CLASS_PROTOTYPE(SimpleArchivedEntity);

    SimpleArchivedEntity();
    virtual ~SimpleArchivedEntity();
};