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/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// spawners.h: Various spawning entities
#pragma once
#include "g_local.h"
#include "scriptslave.h"
class SpawnArgs;
class Spawn : public ScriptSlave
{
private:
str modelname;
str spawntargetname;
str spawntarget;
str pickup_thread;
str spawnitem;
float spawnchance;
int attackmode;
void SetAngleEvent(Event *ev);
void SetPickupThread(Event *ev);
void ModelName(Event *ev);
void SpawnTargetName(Event *ev);
void SpawnTarget(Event *ev);
void AttackMode(Event *ev);
void SetSpawnItem(Event *ev);
void SetSpawnChance(Event *ev);
protected:
void SetArgs(SpawnArgs& args);
virtual void DoSpawn(Event *ev);
public:
CLASS_PROTOTYPE(Spawn);
Spawn();
void Archive(Archiver& arc) override;
};
inline void Spawn::Archive(Archiver& arc)
{
ScriptSlave::Archive(arc);
arc.ArchiveString(&modelname);
arc.ArchiveString(&spawntargetname);
arc.ArchiveString(&spawntarget);
arc.ArchiveString(&pickup_thread);
arc.ArchiveString(&spawnitem);
arc.ArchiveFloat(&spawnchance);
arc.ArchiveInteger(&attackmode);
}
class RandomSpawn : public Spawn
{
private:
float min_time;
float max_time;
void MinTime(Event *ev);
void MaxTime(Event *ev);
void ToggleSpawn(Event *ev);
void Think(Event *ev);
public:
CLASS_PROTOTYPE(RandomSpawn);
RandomSpawn();
void Archive(Archiver& arc) override;
};
inline void RandomSpawn::Archive(Archiver& arc)
{
Spawn::Archive(arc);
arc.ArchiveFloat(&min_time);
arc.ArchiveFloat(&max_time);
}
class ReSpawn : public Spawn
{
protected:
void DoSpawn(Event *ev) override;
public:
CLASS_PROTOTYPE(ReSpawn);
};
class SpawnOutOfSight : public Spawn
{
protected:
void DoSpawn(Event *ev) override;
public:
CLASS_PROTOTYPE(SpawnOutOfSight);
};
class SpawnChain : public Spawn
{
protected:
void DoSpawn(Event *ev) override;
public:
CLASS_PROTOTYPE(SpawnChain);
};
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