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/*
===========================================================================
Copyright (C) 2024 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// viewthing.h: Actor code for the viewthing.
//
#pragma once
#include "animate.h"
class ViewMaster : public Listener
{
public:
CLASS_PROTOTYPE(ViewMaster);
EntityPtr current_viewthing;
ViewMaster();
void Init(void);
void Next(Event *ev);
void Prev(Event *ev);
void DeleteAll(Event *ev);
void Spawn(Event *ev);
void SetModelEvent(Event *ev);
void PassEvent(Event *ev);
void Archive(Archiver& arc) override;
};
inline void ViewMaster::Archive(Archiver& arc)
{
Listener::Archive(arc);
arc.ArchiveSafePointer(¤t_viewthing);
}
extern ViewMaster Viewmodel;
class Viewthing : public Animate
{
public:
CLASS_PROTOTYPE(Viewthing);
int animstate;
int frame;
int lastframe;
Vector baseorigin;
byte origSurfaces[MAX_MODEL_SURFACES];
Viewthing();
void UpdateCvars(qboolean quiet = false);
void PrintTime(Event *ev);
void ThinkEvent(Event *ev);
void LastFrameEvent(Event *ev);
void ToggleAnimateEvent(Event *ev);
void SetModelEvent(Event *ev);
void NextFrameEvent(Event *ev);
void PrevFrameEvent(Event *ev);
void NextAnimEvent(Event *ev);
void PrevAnimEvent(Event *ev);
void ScaleUpEvent(Event *ev);
void ScaleDownEvent(Event *ev);
void SetScaleEvent(Event *ev);
void SetYawEvent(Event *ev);
void SetPitchEvent(Event *ev);
void SetRollEvent(Event *ev);
void SetAnglesEvent(Event *ev);
void AttachModel(Event *ev);
void Delete(Event *ev);
void DetachAll(Event *ev);
void ChangeOrigin(Event *ev);
void SaveSurfaces(Event *ev);
void SetAnim(Event *ev);
void Archive(Archiver& arc) override;
};
inline void Viewthing::Archive(Archiver& arc)
{
Animate::Archive(arc);
arc.ArchiveInteger(&animstate);
arc.ArchiveInteger(&frame);
arc.ArchiveInteger(&lastframe);
arc.ArchiveVector(&baseorigin);
arc.ArchiveRaw(origSurfaces, sizeof(origSurfaces));
}
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