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/*
GameSpy Peer SDK
Dan "Mr. Pants" Schoenblum
dan@gamespy.com
Copyright 1999-2007 GameSpy Industries, Inc
devsupport@gamespy.com
*/
/*************
** INCLUDES **
*************/
#include "peerAutoMatch.h"
#include "peerMangle.h"
#include "peerOperations.h"
#include "peerSB.h"
#include "peerQR.h"
#include "peerCallbacks.h"
#include "peerPlayers.h"
#include "peerRooms.h"
/**************
** FUNCTIONS **
**************/
static PEERBool piCreateAutoMatchRoom(PEER peer);
static void piCleanAutoMatch(PEER peer)
{
PEER_CONNECTION;
// free memory
gsifree(connection->autoMatchFilter);
// remove the operation
piRemoveOperation(peer, connection->autoMatchOperation);
connection->autoMatchOperation = NULL;
}
void piSetAutoMatchStatus(PEER peer, PEERAutoMatchStatus status)
{
piOperation * operation;
PEER_CONNECTION;
// make sure there is an operation
operation = connection->autoMatchOperation;
assert(operation);
if(!operation)
return;
// we need to create a room before we can really switch to PEERWaiting
if((status == PEERWaiting) && !connection->inRoom[StagingRoom])
{
if(!piCreateAutoMatchRoom(peer))
piSetAutoMatchStatus(peer, connection->autoMatchSBFailed?PEERFailed:PEERSearching);
return;
}
// check if this is already the current status
if(connection->autoMatchStatus != status)
{
// set the new status
connection->autoMatchStatus = status;
// add the callback
piAddAutoMatchStatusCallback(peer);
}
// handle the status
switch(status)
{
case PEERFailed:
// stop
piSBStopListingAutoMatches(peer);
piStopAutoMatchReporting(peer);
piLeaveRoom(peer, StagingRoom, "");
// clean
piCleanAutoMatch(peer);
break;
case PEERSearching:
// stop
piStopAutoMatchReporting(peer);
piLeaveRoom(peer, StagingRoom, "");
// start
if(!connection->autoMatchBrowsing)
{
if(!piSBStartListingAutoMatches(peer))
{
piSetAutoMatchStatus(peer, connection->autoMatchQRFailed?PEERFailed:PEERWaiting);
return;
}
}
break;
case PEERWaiting:
// start
assert(connection->inRoom[StagingRoom]);
if(!connection->autoMatchBrowsing && !connection->autoMatchSBFailed)
piSBStartListingAutoMatches(peer);
if(!connection->autoMatchReporting)
{
if(!piStartAutoMatchReporting(peer))
{
piSetAutoMatchStatus(peer, connection->autoMatchSBFailed?PEERFailed:PEERSearching);
return;
}
}
break;
case PEERStaging:
// stop
if(!connection->hosting)
{
piStopAutoMatchReporting(peer);
}
piSBStopListingAutoMatches(peer);
// start
if(connection->hosting && !connection->autoMatchReporting)
{
if(!piStartAutoMatchReporting(peer))
{
piSetAutoMatchStatus(peer, PEERSearching);
return;
}
}
break;
case PEERReady:
// start
if (connection->hosting && !connection->autoMatchReporting)
piStartAutoMatchReporting(peer);
break;
case PEERComplete:
// stop
piSBStopListingAutoMatches(peer);
piStopAutoMatchReporting(peer);
// clean
piCleanAutoMatch(peer);
break;
}
}
void piStopAutoMatch(PEER peer)
{
//PEERBool inRoom;
PEER_CONNECTION;
// make sure we're AutoMatching
if(peerIsAutoMatching(peer))
{
// we don't want the status callback called
if(connection->autoMatchOperation)
connection->autoMatchOperation->callback = (PEERCBType)NULL;
// trick it into thinking it's not in a staging room (if it is)
//inRoom = connection->inRoom[StagingRoom];
//connection->inRoom[StagingRoom] = PEERFalse;
// cleanup
piSetAutoMatchStatus(peer, PEERFailed);
// reset the inRoom flag
//connection->inRoom[StagingRoom] = inRoom;
}
}
static void piJoinAutoMatchRoomCallback
(
PEER peer,
PEERBool success,
PEERJoinResult result,
RoomType roomType,
void * param
)
{
PEER_CONNECTION;
// if we're the only one, or if there's no host, leave
if(success && ((connection->numPlayers[StagingRoom] <= 1) || !piCountRoomOps(peer, StagingRoom, connection->nick)))
{
piLeaveRoom(peer, StagingRoom, "");
success = PEERFalse;
}
// check if it succeeded
if(success)
{
// we're now staging
piSetAutoMatchStatus(peer, PEERStaging);
// if we've got maxplayers, we're now Ready
if((connection->autoMatchStatus == PEERStaging) && (connection->numPlayers[StagingRoom] >= connection->maxPlayers))
piSetAutoMatchStatus(peer, PEERReady);
}
// if we were waiting, and this failed, restart waiting
if(!success && (connection->autoMatchStatus == PEERWaiting))
piSetAutoMatchStatus(peer, PEERWaiting);
GSI_UNUSED(result);
GSI_UNUSED(roomType);
GSI_UNUSED(param);
}
PEERBool piJoinAutoMatchRoom(PEER peer, SBServer server)
{
unsigned int publicIP;
unsigned int privateIP;
unsigned short privatePort;
char room[PI_ROOM_MAX_LEN];
PEER_CONNECTION;
// Get the public and private IPs and ports.
publicIP = SBServerGetPublicInetAddress(server);
privateIP = SBServerGetPrivateInetAddress(server);
if(SBServerHasPrivateAddress(server))
privatePort = SBServerGetPrivateQueryPort(server);
else
privatePort = SBServerGetPublicQueryPort(server);
if(!publicIP)
return PEERFalse;
// get the staging room.
piMangleStagingRoom(room, connection->title, publicIP, privateIP, privatePort);
// start the operation.
if(!piNewJoinRoomOperation(peer, StagingRoom, room, NULL, piJoinAutoMatchRoomCallback, NULL, piGetNextID(peer)))
return PEERFalse;
// clone the server
connection->hostServer = piSBCloneServer(server);
return PEERTrue;
}
// GetChannelModeCallback used to get the channel modes
// and fix the modes: Limit and OpsObeyChannelLimit
static void piAutoMatchGetChannelCallback(CHAT chat, CHATBool success, const gsi_char *channel, CHATChannelMode *mode, void *param)
{
piConnection *connection = (piConnection *)param;
if (success)
{
mode->Limit = connection->maxPlayers;
mode->OpsObeyChannelLimit = CHATTrue;
// Don't let ops bypass channel limit on the number of players in room
chatSetChannelMode(chat, channel, mode);
}
else
{
// handle the failure
connection->autoMatchQRFailed = PEERTrue;
piSetAutoMatchStatus((PEER *)&connection, connection->autoMatchSBFailed?PEERFailed:PEERSearching);
}
}
static void piCreateAutoMatchRoomCallback
(
PEER peer,
PEERBool success,
PEERJoinResult result,
RoomType roomType,
void * param
)
{
PEERAutoMatchStatus status;
PEER_CONNECTION;
if(success)
{
// set the status based on the number of people in the room
if(connection->numPlayers[StagingRoom] <= 1)
{
status = PEERWaiting;
// get the channel modes so we can set the limits on our staging channel
chatGetChannelMode(connection->chat, peerGetRoomChannel(peer, StagingRoom), piAutoMatchGetChannelCallback,
(void *)connection, CHATFalse);
}
else if(connection->numPlayers[StagingRoom] >= connection->maxPlayers)
{
status = PEERReady;
}
else
{
status = PEERStaging;
}
// set the Waiting status
piSetAutoMatchStatus(peer, status);
}
else
{
// handle the failure
connection->autoMatchQRFailed = PEERTrue;
piSetAutoMatchStatus(peer, connection->autoMatchSBFailed?PEERFailed:PEERSearching);
}
GSI_UNUSED(result);
GSI_UNUSED(roomType);
GSI_UNUSED(param);
}
static PEERBool piCreateAutoMatchRoom(PEER peer)
{
piOperation * operation;
PEER_CONNECTION;
// get the AutoMatch operation
operation = connection->autoMatchOperation;
// start the operations
if(!piNewCreateStagingRoomOperation(peer, connection->nick, "", connection->maxPlayers, operation->socket, operation->port, piCreateAutoMatchRoomCallback, NULL, piGetNextID(peer)))
{
connection->autoMatchQRFailed = PEERTrue;
return PEERFalse;
}
return PEERTrue;
}
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