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#include "gvCustomDevice.h"
#include "gvSource.h"
#include "gvCodec.h"
#include "gvUtil.h"
#define GVI_DEFAULT_THRESHOLD ((GVScalar)0.0)
#if defined(_WIN32)
static GVDeviceID GVICustomDeviceID = {0};
#else
static GVDeviceID GVICustomDeviceID = 0;
#endif
typedef struct
{
GVBool m_captureStarted;
GVScalar m_captureThreshold;
GVFrameStamp m_captureClock;
GVFrameStamp m_captureLastCrossedThresholdTime;
GVScalar m_captureVolume;
GVBool m_playbackStarted;
GVISourceList m_playbackSources;
GVFrameStamp m_playbackClock;
GVScalar m_playbackVolume;
} GVICustomData;
static void gviCustomFreeDevice(GVIDevice * device)
{
GVICustomData * data = (GVICustomData *)device->m_data;
if(device->m_types & GV_PLAYBACK)
{
data->m_playbackStarted = GVFalse;
gviFreeSourceList(data->m_playbackSources);
}
if(device->m_types & GV_CAPTURE)
{
data->m_captureStarted = GVFalse;
}
gviFreeDevice(device);
}
static GVBool gviCustomStartDevice(GVIDevice * device, GVDeviceType type)
{
GVICustomData * data = (GVICustomData *)device->m_data;
if(type & GV_PLAYBACK)
{
data->m_playbackStarted = GVTrue;
data->m_playbackClock = 0;
}
if(type & GV_CAPTURE)
{
data->m_captureStarted = GVTrue;
}
return GVTrue;
}
static void gviCustomStopDevice(GVIDevice * device, GVDeviceType type)
{
GVICustomData * data = (GVICustomData *)device->m_data;
if(type & GV_PLAYBACK)
{
data->m_playbackStarted = GVFalse;
gviClearSourceList(data->m_playbackSources);
}
if(type & GV_CAPTURE)
{
data->m_captureStarted = GVFalse;
data->m_captureClock++;
}
}
static GVBool gviCustomIsDeviceStarted(GVIDevice * device, GVDeviceType type)
{
GVICustomData * data = (GVICustomData *)device->m_data;
if(type == GV_PLAYBACK)
return data->m_playbackStarted;
else if(type == GV_CAPTURE)
return data->m_captureStarted;
return (data->m_playbackStarted && data->m_captureStarted);
}
static void gviCustomSetDeviceVolume(GVIDevice * device, GVDeviceType type, GVScalar volume)
{
GVICustomData * data = (GVICustomData *)device->m_data;
if(type & GV_PLAYBACK)
data->m_playbackVolume = volume;
if(type & GV_CAPTURE)
data->m_captureVolume = volume;
}
static GVScalar gviCustomGetDeviceVolume(GVIDevice * device, GVDeviceType type)
{
GVICustomData * data = (GVICustomData *)device->m_data;
if(type & GV_PLAYBACK)
return data->m_playbackVolume;
return data->m_captureVolume;
}
static void gviCustomSetCaptureThreshold(GVIDevice * device, GVScalar threshold)
{
GVICustomData * data = (GVICustomData *)device->m_data;
data->m_captureThreshold = threshold;
}
static GVScalar gviCustomGetCaptureThreshold(GVIDevice * device)
{
GVICustomData * data = (GVICustomData *)device->m_data;
return data->m_captureThreshold;
}
static int gviCustomGetAvailableCaptureBytes(GVDevice device)
{
// not supported with custom devices
assert(0);
GSI_UNUSED(device);
return 0;
}
static GVBool gviCustomCapturePacket(GVDevice device, GVByte * packet, int * len, GVFrameStamp * frameStamp, GVScalar * volume)
{
// not supported with custom devices
assert(0);
GSI_UNUSED(device);
GSI_UNUSED(packet);
GSI_UNUSED(len);
GSI_UNUSED(frameStamp);
GSI_UNUSED(volume);
return GVFalse;
}
static void gviCustomPlayPacket(GVIDevice * device, const GVByte * packet, int len, GVSource source, GVFrameStamp frameStamp, GVBool mute)
{
GVICustomData * data = (GVICustomData *)device->m_data;
// don't do anythying if we're not playing
if(!data->m_playbackStarted)
return;
gviAddPacketToSourceList(data->m_playbackSources, packet, len, source, frameStamp, mute, data->m_playbackClock);
}
static GVBool gviCustomIsSourceTalking(GVDevice device, GVSource source)
{
GVICustomData * data = (GVICustomData *)device->m_data;
// don't do anythying if we're not playing
if(!data->m_playbackStarted)
return GVFalse;
return gviIsSourceTalking(data->m_playbackSources, source);
}
static int gviCustomListTalkingSources(GVDevice device, GVSource sources[], int maxSources)
{
GVICustomData * data = (GVICustomData *)device->m_data;
// don't do anythying if we're not playing
if(!data->m_playbackStarted)
return GVFalse;
return gviListTalkingSources(data->m_playbackSources, sources, maxSources);
}
GVDevice gviCustomNewDevice(GVDeviceType type)
{
GVIDevice * device;
GVICustomData * data;
// create a new device
device = gviNewDevice(GVICustomDeviceID, GVHardwareCustom, type, sizeof(GVICustomData));
if(!device)
return NULL;
// get a pointer to the data
data = (GVICustomData *)device->m_data;
// store the pointers
device->m_methods.m_freeDevice = gviCustomFreeDevice;
device->m_methods.m_startDevice = gviCustomStartDevice;
device->m_methods.m_stopDevice = gviCustomStopDevice;
device->m_methods.m_isDeviceStarted = gviCustomIsDeviceStarted;
device->m_methods.m_setDeviceVolume = gviCustomSetDeviceVolume;
device->m_methods.m_getDeviceVolume = gviCustomGetDeviceVolume;
device->m_methods.m_setCaptureThreshold = gviCustomSetCaptureThreshold;
device->m_methods.m_getCaptureThreshold = gviCustomGetCaptureThreshold;
device->m_methods.m_getAvailableCaptureBytes = gviCustomGetAvailableCaptureBytes;
device->m_methods.m_capturePacket = gviCustomCapturePacket;
device->m_methods.m_playPacket = gviCustomPlayPacket;
device->m_methods.m_isSourceTalking = gviCustomIsSourceTalking;
device->m_methods.m_listTalkingSources = gviCustomListTalkingSources;
// init the data
if(type & GV_PLAYBACK)
{
// create the array of sources
data->m_playbackSources = gviNewSourceList();
if(!data->m_playbackSources)
return GVFalse;
// setup the struct
data->m_playbackStarted = GVFalse;
data->m_playbackClock = 0;
data->m_playbackVolume = 1.0;
}
if(type & GV_CAPTURE)
{
data->m_captureStarted = GVFalse;
data->m_captureThreshold = GVI_DEFAULT_THRESHOLD;
data->m_captureClock = 0;
data->m_captureLastCrossedThresholdTime = (GVFrameStamp)(data->m_captureClock - GVI_HOLD_THRESHOLD_FRAMES - 1);
data->m_captureVolume = 1.0;
}
return device;
}
GVBool gviGetCustomPlaybackAudio(GVIDevice * device, GVSample * audio, int numSamples)
{
GVICustomData * data = (GVICustomData *)device->m_data;
GVBool wroteToBuffer;
int numFrames;
int i;
GVBool result = GVFalse;
// don't do anythying if we're not playing
if(!data->m_playbackStarted)
return GVFalse;
// the len must be a multiple of the frame size
assert(!(numSamples % GVISamplesPerFrame));
// calc the number of frames
numFrames = (numSamples / GVISamplesPerFrame);
// fill it
wroteToBuffer = gviWriteSourcesToBuffer(data->m_playbackSources, data->m_playbackClock,
audio, numFrames);
// check if anything was written
if(!wroteToBuffer)
{
// no, so clear it
memset(audio, 0, numSamples * GV_BYTES_PER_SAMPLE);
}
else
{
// check if we need to adjust the volume
if(data->m_playbackVolume != 1.0)
{
for(i = 0 ; i < numSamples ; i++)
audio[i] = (GVSample)(audio[i] * data->m_playbackVolume);
}
// set the output flag to true because samples were decoded this pass
result = GVTrue;
}
// filter
if(device->m_playbackFilterCallback)
{
for(i = 0 ; i < numFrames ; i++)
device->m_playbackFilterCallback(device, audio + (GVISamplesPerFrame * i), (GVFrameStamp)(data->m_playbackClock + i));
}
// update the clock
// Expanded to remove warnings in VS2K5
data->m_playbackClock = data->m_playbackClock + (GVFrameStamp)numFrames;
return result;
}
GVBool gviSetCustomCaptureAudio(GVDevice device, const GVSample * audio, int numSamples,
GVByte * packet, int * packetLen, GVFrameStamp * frameStamp, GVScalar * volume)
{
GVICustomData * data = (GVICustomData *)device->m_data;
int numBytes;
GVBool overThreshold = GVFalse;
int numFrames;
int i;
int len;
// store the len
len = *packetLen;
// clear the len and volume
*packetLen = 0;
if(volume)
*volume = 0;
// don't do anything if we're not capturing
if(!data->m_captureStarted)
return GVFalse;
// the len must be a multiple of the frame size
assert(!(numSamples % GVISamplesPerFrame));
// set the frameStamp
*frameStamp = data->m_captureClock;
// figure out the number of frames
numFrames = (numSamples / GVISamplesPerFrame);
// if audio is NULL, this is simply telling us to advance the clock
if(audio)
{
// get the number of new bytes
numBytes = (int)(numSamples * GV_BYTES_PER_SAMPLE);
// make sure they have enough space in the packet buffer
assert(len >= numBytes);
if(len < numBytes)
return GVFalse;
// get the volume if requested
if(volume)
*volume = gviGetSamplesVolume(audio, numSamples);
// check against the threshold
if(volume)
{
// we already got the volume, so use that to check
overThreshold = (*volume >= data->m_captureThreshold);
}
else
{
// we didn't get a volume, so check the samples directly
overThreshold = gviIsOverThreshold(audio, numSamples, data->m_captureThreshold);
}
// did the audio cross the threshold?
if(overThreshold)
{
// update the time at which we crossed
data->m_captureLastCrossedThresholdTime = data->m_captureClock;
}
else
{
// check if we are still within the hold time
overThreshold = ((GVFrameStamp)(data->m_captureClock - data->m_captureLastCrossedThresholdTime) < GVI_HOLD_THRESHOLD_FRAMES);
}
if(overThreshold)
{
// check if we need to adjust the volume
if(data->m_captureVolume != 1.0)
{
for(i = 0 ; i < numSamples ; i++)
((GVSample *)audio)[i] = (GVSample)(audio[i] * data->m_captureVolume);
}
// handle the data one frame at a time
for(i = 0 ; i < numFrames ; i++)
{
// filter
if(device->m_captureFilterCallback)
device->m_captureFilterCallback(device, (GVSample *)audio + (i * GVISamplesPerFrame), (GVFrameStamp)(data->m_captureClock + i));
// encode the buffer into the packet
gviEncode(packet + (i * GVIEncodedFrameSize), audio + (i * GVISamplesPerFrame));
}
}
// set the len
*packetLen = (numFrames * GVIEncodedFrameSize);
}
// increment the clock
// Expanded to remove warnings in VS2K5
data->m_captureClock = data->m_captureClock + (GVFrameStamp)numFrames;
// return false if we didn't get a packet
if(!overThreshold)
return GVFalse;
return GVTrue;
}
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