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/*
GameSpy Voice2 SDK
Dan "Mr. Pants" Schoenblum
dan@gamespy.com
Copyright 2004 GameSpy Industries, Inc
devsupport@gamespy.com
http://gamespy.net
*/
#ifndef _GV_SOURCE_H_
#define _GV_SOURCE_H_
#include "gvMain.h"
/************
** GLOBALS **
************/
extern GVBool GVIGlobalMute;
typedef struct GVISource * GVISourceList;
GVISourceList gviNewSourceList(void);
void gviFreeSourceList(GVISourceList sourceList);
void gviClearSourceList(GVISourceList sourceList);
GVBool gviIsSourceTalking(GVISourceList sourceList, GVSource source);
int gviListTalkingSources(GVISourceList sourceList, GVSource sources[], int maxSources);
void gviSetGlobalMute(GVBool mute);
GVBool gviGetGlobalMute(void);
void gviAddPacketToSourceList(GVISourceList sourceList,
const GVByte * packet, int len, GVSource source, GVFrameStamp frameStamp, GVBool mute,
GVFrameStamp currentPlayClock);
GVBool gviWriteSourcesToBuffer(GVISourceList sourceList, GVFrameStamp startTime,
GVSample * sampleBuffer, int numFrames);
#endif
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