File: gsMemory.h

package info (click to toggle)
openmohaa 0.82.1%2Bdfsg-1
  • links: PTS, VCS
  • area: contrib
  • in suites: forky, sid
  • size: 34,192 kB
  • sloc: cpp: 315,720; ansic: 275,789; sh: 312; xml: 246; asm: 141; makefile: 7
file content (177 lines) | stat: -rw-r--r-- 6,718 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
#ifndef __GSIMEMORY_H__
#define __GSIMEMORY_H__


///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
#include "gsCommon.h"

// GameSpy allocation wrappers.  Used for quickly adding pre-post  allocation functionality such as
// - routing to a specific mempool
// - collecting mem usage stats
// (x) is a enumerated type for the specific module
#if(1)
	#define GSI_PRE_ALLOC(x)		
	#define GSI_POST_ALLOC()
#elif(0)
	// - collecting mem usage stats
	#define GSI_PRE_ALLOC(x)	gsMemMgrTagPush	(x);
	#define GSI_POST_ALLOC()	gsMemMgrTagPop	();
#elif(0)
	// - routing to a specific mempool
	#define GSI_PRE_ALLOC(x)	gsMemMgrContextPush	(x);
	#define GSI_POST_ALLOC()	gsMemMgrContextPop	();
#endif

#if defined (__cplusplus)
extern "C"
{
#endif


typedef enum
{
	MEMTAG_DEFAULT,
	MEMTAG_SERVER_BROWSER,
	MEMTAG_PEER,
	MEMTAG_GP,
	MEMTAG_QR2,
	MEMTAG_NN,
	MEMTAG_GT2,
	MEMTAG_COUNT
} MEMTAG_SDK;

//--------------------------------------------------------------------------
// GameSpy specific memory functions.  By default these will route to system malloc
// calls.  Use gsiMemoryCallbacksSet or gsiMemoryCallbacksGameSpySet to change this.
void* gsimalloc		(size_t size);
void* gsirealloc	(void* ptr, size_t size);
void  gsifree		(void* ptr);
void* gsimemalign	(size_t boundary, size_t size); // TODO

//--------------------------------------------------------------------------
// Customer supplied memory manager customization interface
// call this to replace the Gamespy specific memory functions with your own.
#ifdef WIN32
typedef	void	*(__cdecl *gsMallocCB)	(size_t size);
typedef	void	 (__cdecl *gsFreeCB)	(void* ptr);
typedef	void	*(__cdecl *gsReallocCB)	(void* ptr, size_t size);
typedef	void	*(__cdecl *gsMemalignCB)(size_t boundary, size_t size); 
#else
typedef	void	*(*gsMallocCB)	(size_t size);
typedef	void	 (*gsFreeCB)	(void* ptr);
typedef	void	*(*gsReallocCB)	(void* ptr, size_t size);
typedef	void	*(*gsMemalignCB)(size_t boundary, size_t size); 
#endif
// call this to override above gsi.... calls with your own.
void gsiMemoryCallbacksSet(gsMallocCB p_malloc, gsFreeCB p_free, gsReallocCB p_realloc, gsMemalignCB p_memalign);

//--------------------------------------------------------------------------
//  GameSpy Built in Memory Manager
// call this to override above gsi.... calls with GameSpy's built in memory manager
// *** You must have GSI_MEM_MANAGED defined, otherwise, you will have a link error ***/

// This is a list of memory pools used.  API specific values determined at run time.
// the gsi mem manager uses the concept of multiple memory pools or contexts.
// use pop and push commands to pop and push the current context off of the stack

typedef enum 
{
	gsMemMgrContext_Invalid=  -1,
	gsMemMgrContext_Default=   0,
	gsMemMgrContext_Count  =  16	// max number of mempools
}gsMemMgrContext;


// call this to enable GameSpy's provided memory manager
// Create a mempool for the given context.  If that context is in use, it will return the next available
// if none are avaible it will return gsMemMgrContext_Invalid
// exx use:  gQR2MemContext = gsMemMgrCreate		(0,0,16 * 1024);
// will find the first avaiable spot, create a mempool of 16k, and return the context handle.
// then later in your API
//	enter an API function
//		gsMemMgrContextPush(gQR2MemContext);
//		do some allocs
//		gQR2MemContextPop()
//	return from function.
// PoolName is purely for debugging and stats feedback purposes only.
// If you want your api to use the current, or the default pool, then don't bother creating one
// just always set the context to 0, and make sure int your app init, the default (0) pool is created.
/*
	Recommended usage:
	Call gsMemMgrCreate once at app start with a static buffer.  Make all calls to this.
	Alternatively, call it once per API to sue a seperate pool per API.
*/
gsMemMgrContext	gsMemMgrCreate		(gsMemMgrContext context, const char *PoolName,void* thePoolBuffer, size_t thePoolSize);	

// Use this to determine which pool and subsequent allocations will be taken from.
//exx use
/*
	fn()
	{
		gsMemMgrContextPush(thisAPIContext);

		make allocations. 

		//restore settings
		gsMemMgrContextPop(thisAPIContext);
		
	}
*/
// note, this is not neccessary for "free".
void			gsMemMgrContextPush	(gsMemMgrContext context);
gsMemMgrContext gsMemMgrContextPop	();


// clear contents, original mempool ptr must still be freed by app.
void			gsMemMgrDestroy(gsMemMgrContext context);	

// -------------Diagnostics------------------------
// These functions all run on the current mempool context.
void 			gsMemMgrDumpStats();
void 			gsMemMgrDumpAllocations();
void 			gsMemMgrValidateMemoryPool();	// walk heap and check integrity

// -------------Tool use	------------------------
// find which mempool context this ptr is part of, if any.
// returns gsMemMgrContext_Invalid otherwise.
gsMemMgrContext gsMemMgrContextFind	(void *ptr);
const char		*MemMgrBufferGetName(gsMemMgrContext context);


// -------------Memory Use Profiling ------------------------
// this tag is added to each concurrent alloc.  Use this to reference allocations.
// For example, you can find out the mem used by all ptr with a given tag
// in order to find out how much mem a module or set of allocs use.
void			gsMemMgrTagPush	(gsi_u8 tag);
void			gsMemMgrTagPop	();
gsi_u8			gsMemMgrTagGet	(void *ptr);
gsi_u32			gsMemMgrMemUsedByTagGet(gsi_u8 tag);

// return total available memory for the given memory pool context
gsi_u32			gsMemMgrMemAvailGet			(gsMemMgrContext context);
// return total used memory for the given memory pool context
gsi_u32			gsMemMgrMemUsedGet			(gsMemMgrContext context);
// return largest allocatable chunk within the given memory pool context.  This 
// will be the same or probably smaller then the value returned by gsMemMgrMemAvailGet
// depending on degree of memory fragmentation.
gsi_u32			gsMemMgrMemLargestAvailGet	(gsMemMgrContext context);

// The Highwater mark for memory used is the highest memory usage ever gets to for this
// given heap.  It is the most important stat, as your mempool must be at least this big.
// Exactly how big your pool needs to be depends on fragmentation.  So it may need to be slightly
// bigger then this amount.  
gsi_u32			gsMemMgrMemHighwaterMarkGet	(gsMemMgrContext context);


// -------------Self Test, not for production use ------------------------
void 			gsMemMgrSelfText();

#if defined (__cplusplus)
}
#endif

#endif // __GSIMEMORY_H__