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// Gamespy Technology
// NOTE: this code has been provided by Sony for usage in Speex SPURS Manager
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef BT_OBJECT_ARRAY__
#define BT_OBJECT_ARRAY__
#include "spursScalar.h" // has definitions like SIMD_FORCE_INLINE
#include "spursAlignedAllocator.h"
///If the platform doesn't support placement new, you can disable BT_USE_PLACEMENT_NEW
///then the btAlignedObjectArray doesn't support objects with virtual methods, and non-trivial constructors/destructors
///You can enable BT_USE_MEMCPY, then swapping elements in the array will use memcpy instead of operator=
///see discussion here: http://continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1231 and
///http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1240
#define BT_USE_PLACEMENT_NEW 1
//#define BT_USE_MEMCPY 1 //disable, because it is cumbersome to find out for each platform where memcpy is defined. It can be in <memory.h> or <string.h> or otherwise...
#ifdef BT_USE_MEMCPY
#include <memory.h>
#include <string.h>
#endif //BT_USE_MEMCPY
#ifdef BT_USE_PLACEMENT_NEW
#include <new> //for placement new
#endif //BT_USE_PLACEMENT_NEW
///btAlignedObjectArray uses a subset of the stl::vector interface for its methods
///It is developed to replace stl::vector to avoid STL alignment issues to add SIMD/SSE data
template <typename T>
//template <class T>
class spursAlignedObjectArray
{
spursAlignedAllocator<T , 16> m_allocator;
int m_size;
int m_capacity;
T* m_data;
protected:
SIMD_FORCE_INLINE int allocSize(int size)
{
return (size ? size*2 : 1);
}
SIMD_FORCE_INLINE void copy(int start,int end, T* dest)
{
int i;
for (i=start;i<end;++i)
#ifdef BT_USE_PLACEMENT_NEW
new (&dest[i]) T(m_data[i]);
#else
dest[i] = m_data[i];
#endif //BT_USE_PLACEMENT_NEW
}
SIMD_FORCE_INLINE void init()
{
m_data = 0;
m_size = 0;
m_capacity = 0;
}
SIMD_FORCE_INLINE void destroy(int first,int last)
{
int i;
for (i=first; i<last;i++)
{
m_data[i].~T();
}
}
SIMD_FORCE_INLINE void* allocate(int size)
{
if (size)
return m_allocator.allocate(size);
return 0;
}
SIMD_FORCE_INLINE void deallocate()
{
if(m_data) {
m_allocator.deallocate(m_data);
m_data = 0;
}
}
public:
spursAlignedObjectArray()
{
init();
}
~spursAlignedObjectArray()
{
clear();
}
SIMD_FORCE_INLINE int capacity() const
{ // return current length of allocated storage
return m_capacity;
}
SIMD_FORCE_INLINE int size() const
{ // return length of sequence
return m_size;
}
SIMD_FORCE_INLINE const T& operator[](int n) const
{
return m_data[n];
}
SIMD_FORCE_INLINE T& operator[](int n)
{
return m_data[n];
}
SIMD_FORCE_INLINE void clear()
{
destroy(0,size());
deallocate();
init();
}
SIMD_FORCE_INLINE void pop_back()
{
m_size--;
m_data[m_size].~T();
}
SIMD_FORCE_INLINE void resize(int newsize, const T& fillData=T())
{
int curSize = size();
if (newsize < size())
{
for(int i = curSize; i < newsize; i++)
{
m_data[i].~T();
}
} else
{
if (newsize > size())
{
reserve(newsize);
}
#ifdef BT_USE_PLACEMENT_NEW
for (int i=curSize;i<newsize;i++)
{
new ( &m_data[i]) T(fillData);
}
#endif //BT_USE_PLACEMENT_NEW
}
m_size = newsize;
}
SIMD_FORCE_INLINE T& expand( const T& fillValue=T())
{
int sz = size();
if( sz == capacity() )
{
reserve( allocSize(size()) );
}
m_size++;
#ifdef BT_USE_PLACEMENT_NEW
new (&m_data[sz]) T(fillValue); //use the in-place new (not really allocating heap memory)
#endif
return m_data[sz];
}
SIMD_FORCE_INLINE void push_back(const T& _Val)
{
int sz = size();
if( sz == capacity() )
{
reserve( allocSize(size()) );
}
#ifdef BT_USE_PLACEMENT_NEW
new ( &m_data[m_size] ) T(_Val);
#else
m_data[size()] = _Val;
#endif //BT_USE_PLACEMENT_NEW
m_size++;
}
SIMD_FORCE_INLINE void reserve(int _Count)
{ // determine new minimum length of allocated storage
if (capacity() < _Count)
{ // not enough room, reallocate
T* s = (T*)allocate(_Count);
copy(0, size(), s);
destroy(0,size());
deallocate();
m_data = s;
m_capacity = _Count;
}
}
class less
{
public:
bool operator() ( const T& a, const T& b )
{
return ( a < b );
}
};
///heap sort from http://www.csse.monash.edu.au/~lloyd/tildeAlgDS/Sort/Heap/
template <typename L>
void downHeap(T *pArr, int k, int n,L CompareFunc)
{
/* PRE: a[k+1..N] is a heap */
/* POST: a[k..N] is a heap */
T temp = pArr[k - 1];
/* k has child(s) */
while (k <= n/2)
{
int child = 2*k;
if ((child < n) && CompareFunc(pArr[child - 1] , pArr[child]))
{
child++;
}
/* pick larger child */
if (CompareFunc(temp , pArr[child - 1]))
{
/* move child up */
pArr[k - 1] = pArr[child - 1];
k = child;
}
else
{
break;
}
}
pArr[k - 1] = temp;
} /*downHeap*/
void swap(int index0,int index1)
{
#ifdef BT_USE_MEMCPY
char temp[sizeof(T)];
memcpy(temp,&m_data[index0],sizeof(T));
memcpy(&m_data[index0],&m_data[index1],sizeof(T));
memcpy(&m_data[index1],temp,sizeof(T));
#else
T temp = m_data[index0];
m_data[index0] = m_data[index1];
m_data[index1] = temp;
#endif //BT_USE_PLACEMENT_NEW
}
template <typename L>
void heapSort(L CompareFunc)
{
/* sort a[0..N-1], N.B. 0 to N-1 */
int k;
int n = m_size;
for (k = n/2; k > 0; k--)
{
downHeap(m_data, k, n, CompareFunc);
}
/* a[1..N] is now a heap */
while ( n>=1 )
{
swap(0,n-1); /* largest of a[0..n-1] */
n = n - 1;
/* restore a[1..i-1] heap */
downHeap(m_data, 1, n, CompareFunc);
}
}
///non-recursive binary search, assumes sorted array
int findBinarySearch(const T& key) const
{
int first = 0;
int last = size();
//assume sorted array
while (first <= last) {
int mid = (first + last) / 2; // compute mid point.
if (key > m_data[mid])
first = mid + 1; // repeat search in top half.
else if (key < m_data[mid])
last = mid - 1; // repeat search in bottom half.
else
return mid; // found it. return position /////
}
return size(); // failed to find key
}
int findLinearSearch(const T& key) const
{
int index=size();
int i;
for (i=0;i<size();i++)
{
if (m_data[i] == key)
{
index = i;
break;
}
}
return index;
}
void remove(const T& key)
{
int findIndex = findLinearSearch(key);
if (findIndex<size())
{
swap( findIndex,size()-1);
pop_back();
}
}
};
#endif //BT_OBJECT_ARRAY__
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