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/******
gserver.h
GameSpy C Engine SDK
Copyright 1999-2001 GameSpy Industries, Inc
18002 Skypark Circle
Irvine, California 92614
949.798.4200 (Tel)
949.798.4299 (Fax)
devsupport@gamespy.com
******
Please see the GameSpy C Engine SDK documentation for more
information
******/
#include "goaceng.h"
#ifndef _GSERVER_H_
#define _GSERVER_H_
#ifdef __cplusplus
extern "C" {
#endif
#if defined(applec) || defined(THINK_C) || defined(__MWERKS__) && !defined(__KATANA__) && !defined(__mips64)
#include "::hashtable.h"
#include "::nonport.h"
#else
#include "../hashtable.h"
#include "../nonport.h"
#endif
struct GServerImplementation
{
goa_uint32 ip;
unsigned short port;
short ping;
GQueryType querytype;
HashTable keyvals;
HashTable keylist;
};
typedef struct
{
char *key;
char *value;
} GKeyValuePair;
/*
typedef struct
{
char *key, *value;
} GKeyValuePair;
*/
typedef struct
{
KeyEnumFn EnumFn;
void *instance;
HashTable keylist;
} GEnumData;
void ServerFree(void *elem);
GServer ServerNew(goa_uint32 ip, unsigned short port, GQueryType qtype, HashTable keylist);
GServer ServerNewData(char **fieldlist, int fieldcount, char *serverdata, GQueryType qtype, HashTable keylist);
void ServerParseKeyVals(GServer server, char *keyvals);
int GStringHash(const void *elem, int numbuckets);
int GCaseInsensitiveCompare(const void *entry1, const void *entry2);
void GStringFree(void *elem);
#ifdef __cplusplus
}
#endif
#endif
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