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/*
GameSpy GT2 SDK
Dan "Mr. Pants" Schoenblum
dan@gamespy.com
Copyright 2002 GameSpy Industries, Inc
devsupport@gamespy.com
*/
#ifndef _GT2_CONNECTION_H_
#define _GT2_CONNECTION_H_
#include "gt2Main.h"
GT2Result gti2NewOutgoingConnection(GT2Socket socket, GT2Connection * connection, unsigned int ip, unsigned short port);
GT2Result gti2NewIncomingConnection(GT2Socket socket, GT2Connection * connection, unsigned int ip, unsigned short port);
GT2Result gti2StartConnectionAttempt
(
GT2Connection connection,
const GT2Byte * message,
int len,
GT2ConnectionCallbacks * callbacks
);
GT2Bool gti2AcceptConnection(GT2Connection connection, GT2ConnectionCallbacks * callbacks);
void gti2RejectConnection(GT2Connection connection, const GT2Byte * message, int len);
GT2Bool gti2ConnectionSendData(GT2Connection connection, const GT2Byte * message, int len);
GT2Bool gti2ConnectionThink(GT2Connection connection, gsi_time now);
void gti2CloseConnection(GT2Connection connection, GT2Bool hard);
void gti2ConnectionClosed(GT2Connection connection);
void gti2ConnectionCleanup(GT2Connection connection);
#endif
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