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/*
GameSpy GT2 SDK
Dan "Mr. Pants" Schoenblum
dan@gamespy.com
Copyright 2002 GameSpy Industries, Inc
devsupport@gamespy.com
*/
#ifndef _GT2_SOCKET_H_
#define _GT2_SOCKET_H_
#include "gt2Main.h"
GT2Result gti2CreateSocket
(
GT2Socket * socket,
const char * localAddress,
int outgoingBufferSize,
int incomingBufferSize,
gt2SocketErrorCallback callback,
GTI2ProtocolType type
);
void gti2CloseSocket(GT2Socket socket);
void gti2Listen(GT2Socket socket, gt2ConnectAttemptCallback callback);
GT2Result gti2NewSocketConnection(GT2Socket socket, GT2Connection * connection, unsigned int ip, unsigned short port);
void gti2FreeSocketConnection(GT2Connection connection);
GT2Connection gti2SocketFindConnection(GT2Socket socket, unsigned int ip, unsigned short port);
// ip is network byte order, port is host byte order
// returns false if there was a fatal error
GT2Bool gti2SocketSend(GT2Socket socket, unsigned int ip, unsigned short port, const GT2Byte * message, int len);
GT2Bool gti2SocketConnectionsThink(GT2Socket socket);
void gti2FreeClosedConnections(GT2Socket socket);
void gti2SocketError(GT2Socket socket);
#endif
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