File: gt2aMath.h

package info (click to toggle)
openmohaa 0.82.1%2Bdfsg-1
  • links: PTS, VCS
  • area: contrib
  • in suites: forky, sid
  • size: 34,192 kB
  • sloc: cpp: 315,720; ansic: 275,789; sh: 312; xml: 246; asm: 141; makefile: 7
file content (161 lines) | stat: -rw-r--r-- 1,657 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
/*
GameSpy GT2 SDK
GT2Action - sample app
Dan "Mr. Pants" Schoenblum
dan@gamespy.com

Copyright 2000 GameSpy Industries, Inc

*/

#ifndef _GT2AMATH_H_
#define _GT2AMATH_H_

#include <stdlib.h>
#include "gt2aMain.h"

byte * CopyV3b
(
	V3b dest,
	const V3b src
);

byte * SetV3b
(
	V3b dest,
	byte src0,
	byte src1,
	byte src2
);

float * CopyV2f
(
	V2f dest,
	const V2f src
);

float * SetV2f
(
	V2f dest,
	float src0,
	float src1
);

float * ScaleV2f
(
	V2f dest,
	const V2f src,
	float scale
);

float * AddV2f
(
	V2f dest,
	const V2f src0,
	const V2f src1
);

float * SubV2f
(
	V2f dest,
	const V2f src0,
	const V2f src1
);

float * SubScalarV2f
(
	V2f dest,
	const V2f src,
	float scalar
);

float LenV2f
(
	const V2f src
);

float DistanceV2f
(
	const V2f src0,
	const V2f src1
);

float * ClampV2f
(
	V2f dest,
	const V2f src,
	float min,
	float max
);

float ClampRotation
(
	float rotation
);

int ClampInt
(
	int num,
	int min,
	int max
);

float * RotationToVector
(
	V2f dest,
	float rotation
);

float * ComputeNewPosition
(
	V2f dest,
	const V2f position,
	int motion,
	float rotation,
	unsigned long diff,
	int unitsPerMilliSec,
	GT2Bool clamp
);

float ComputeNewRotation
(
	float rotation,
	int turning,
	unsigned long diff,
	float degreesPerMilliSec
);

float RandomFloat
(
	float minFloat,
	float maxFloat,
	GT2Bool maxInclusive
);

int RandomInt
(
	int minInt,
	int maxInt
);

unsigned short RotationToUnsignedShort
(
	float rotation
);

float UnsignedShortToRotation
(
	unsigned short packedRotation
);

unsigned short PositionToUnsignedShort
(
	float position
);

float UnsignedShortToPosition
(
	unsigned short packedPosition
);

#endif