1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208
|
/*
===========================================================================
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// containerclass.h: C++ Class Container for use with SafePtr
#pragma once
#include "class.h"
#include "container.h"
template<class Type>
class ContainerClass : public Class
{
Container<Type> value;
public:
ContainerClass();
ContainerClass(const Container<Type>& container);
ContainerClass<Type>& operator=(const Container<Type>& container);
ContainerClass(Container<Type>&& container);
ContainerClass<Type>& operator=(Container<Type>&& container);
~ContainerClass() override;
void Archive(Archiver& arc) override;
int AddObject(const Type& obj);
int AddUniqueObject(const Type& obj);
void AddObjectAt(int index, const Type& obj);
Type *AddressOfObjectAt(int index);
void ClearObjectList(void);
void FreeObjectList(void);
int IndexOfObject(const Type& obj);
void InsertObjectAt(int index, const Type& obj);
int NumObjects(void) const;
Type& ObjectAt(const size_t index) const;
bool ObjectInList(const Type& obj);
void RemoveObjectAt(int index);
void RemoveObject(const Type& obj);
void Reset(void);
void Resize(int maxelements);
void SetObjectAt(int index, const Type& obj);
void Sort(int (*compare)(const void *elem1, const void *elem2));
Type& operator[](const int index) const;
};
template<typename Type>
ContainerClass<Type>::ContainerClass()
{}
template<typename Type>
ContainerClass<Type>::ContainerClass(const Container<Type>& container)
: value(container)
{}
template<typename Type>
ContainerClass<Type>& ContainerClass<Type>::operator=(const Container<Type>& container)
{
value = container;
return *this;
}
template<typename Type>
ContainerClass<Type>::ContainerClass(Container<Type>&& container)
: value(std::move(container))
{}
template<typename Type>
ContainerClass<Type>& ContainerClass<Type>::operator=(Container<Type>&& container)
{
value = std::move(container);
return *this;
}
template<typename Type>
ContainerClass<Type>::~ContainerClass()
{
value.FreeObjectList();
}
template<typename Type>
int ContainerClass<Type>::AddObject(const Type& obj)
{
return value.AddObject(obj);
}
template<typename Type>
int ContainerClass<Type>::AddUniqueObject(const Type& obj)
{
return value.AddUniqueObject(obj);
}
template<typename Type>
void ContainerClass<Type>::AddObjectAt(int index, const Type& obj)
{
return value.AddObjectAt(index, obj);
}
template<typename Type>
Type *ContainerClass<Type>::AddressOfObjectAt(int index)
{
return value.AddressOfObjectAt(index);
}
template<typename Type>
void ContainerClass<Type>::ClearObjectList(void)
{
return value.ClearObjectList();
}
template<typename Type>
void ContainerClass<Type>::FreeObjectList(void)
{
return value.FreeObjectList();
}
template<typename Type>
int ContainerClass<Type>::IndexOfObject(const Type& obj)
{
return value.IndexOfObject(obj);
}
template<typename Type>
void ContainerClass<Type>::InsertObjectAt(int index, const Type& obj)
{
return value.InsertObjectAt(index, obj);
}
template<typename Type>
int ContainerClass<Type>::NumObjects(void) const
{
return value.NumObjects();
}
template<typename Type>
Type& ContainerClass<Type>::ObjectAt(const size_t index) const
{
return value.ObjectAt(index);
}
template<typename Type>
bool ContainerClass<Type>::ObjectInList(const Type& obj)
{
return value.ObjectInList(obj);
}
template<typename Type>
void ContainerClass<Type>::RemoveObjectAt(int index)
{
return value.RemoveObjectAt(index);
}
template<typename Type>
void ContainerClass<Type>::RemoveObject(const Type& obj)
{
return value.RemoveObject(obj);
}
template<typename Type>
void ContainerClass<Type>::Reset(void)
{
return value.Reset();
}
template<typename Type>
void ContainerClass<Type>::Resize(int maxelements)
{
return value.Resize(maxelements);
}
template<typename Type>
void ContainerClass<Type>::SetObjectAt(int index, const Type& obj)
{
return value.SetObjectAt(index, obj);
}
template<typename Type>
void ContainerClass<Type>::Sort(int (*compare)(const void *elem1, const void *elem2))
{
return value.Sort(compare);
}
template<typename Type>
Type& ContainerClass<Type>::operator[](const int index) const
{
return value[index];
}
|