File: generic_fp.glsl

package info (click to toggle)
openmohaa 0.82.1%2Bdfsg-1
  • links: PTS, VCS
  • area: contrib
  • in suites: forky, sid
  • size: 34,192 kB
  • sloc: cpp: 315,720; ansic: 275,789; sh: 312; xml: 246; asm: 141; makefile: 7
file content (33 lines) | stat: -rw-r--r-- 508 bytes parent folder | download | duplicates (15)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
uniform sampler2D u_DiffuseMap;

uniform int       u_AlphaTest;

varying vec2      var_DiffuseTex;

varying vec4      var_Color;


void main()
{
	vec4 color  = texture2D(u_DiffuseMap, var_DiffuseTex);

	float alpha = color.a * var_Color.a;
	if (u_AlphaTest == 1)
	{
		if (alpha == 0.0)
			discard;
	}
	else if (u_AlphaTest == 2)
	{
		if (alpha >= 0.5)
			discard;
	}
	else if (u_AlphaTest == 3)
	{
		if (alpha < 0.5)
			discard;
	}
	
	gl_FragColor.rgb = color.rgb * var_Color.rgb;
	gl_FragColor.a = alpha;
}