File: texturecolor_fp.glsl

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openmohaa 0.82.1%2Bdfsg-1
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uniform sampler2D u_DiffuseMap;
uniform vec4      u_Color;

varying vec2      var_Tex1;


void main()
{
	gl_FragColor = texture2D(u_DiffuseMap, var_Tex1) * u_Color;
}