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/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// scriptclass.h: Script class.
#pragma once
#include "listener.h"
class Archiver;
class ScriptVM;
class GameScript;
class StateScript;
class ScriptClass : public Listener
{
friend GameScript;
friend StateScript;
public:
// script variable
GameScript *m_Script; // current game script
// listener variable
SafePtr<Listener> m_Self; // self
// thread variable
ScriptVM *m_Threads; // threads list
public:
CLASS_PROTOTYPE(ScriptClass);
void *operator new(size_t size);
void operator delete(void *ptr);
ScriptClass(GameScript *gameScript, Listener *self);
ScriptClass();
~ScriptClass();
void StoppedNotify() override;
void Archive(Archiver& arc) override;
void ArchiveInternal(Archiver& arc);
static void ArchiveScript(Archiver& arc, ScriptClass **obj);
void ArchiveCodePos(Archiver& arc, unsigned char **codePos);
ScriptThread *CreateThreadInternal(const ScriptVariable& label) override;
ScriptThread *CreateScriptInternal(const ScriptVariable& label) override;
void AddThread(ScriptVM *thread);
void KillThreads(void);
void RemoveThread(ScriptVM *thread);
str Filename();
unsigned char *FindLabel(str label);
unsigned char *FindLabel(const_str label);
const_str NearestLabel(unsigned char *pos);
StateScript *GetCatchStateScript(unsigned char *in, unsigned char *& out);
GameScript *GetScript();
Listener *GetSelf();
};
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