File: SkelMat3.h

package info (click to toggle)
openmohaa 0.82.1%2Bdfsg-1
  • links: PTS, VCS
  • area: contrib
  • in suites: forky, sid
  • size: 34,192 kB
  • sloc: cpp: 315,720; ansic: 275,789; sh: 312; xml: 246; asm: 141; makefile: 7
file content (196 lines) | stat: -rw-r--r-- 4,056 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team

This file is part of OpenMoHAA source code.

OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/

// SkelMat3.h : Skeletor

#pragma once

#ifdef __cplusplus

class SkelMat3
{
public:
    float val[3][3];

protected:
    void copy(const SkelMat3& m);

public:
    void MakeZero();
    void MakeIdentity();

    SkelMat3(const SkelVec3& x, const SkelVec3& y, const SkelVec3& z);
    SkelMat3(const float *mat[3]);
    SkelMat3();

    SkelVec3 *XAxis();
    SkelVec3 *YAxis();
    SkelVec3 *ZAxis();

    operator float *();
    operator float *() const;

    float *operator[](int index);
    float *operator[](int index) const;

    void GetEulerAngles(float *vec) const;
    void GetScale(float *vec) const;
    bool IsOrthonormal() const;
    bool IsValid() const;

    void     Multiply(const float mat1[3][3], const float mat2[3][3]);
    float    det() const;
    float    trace() const;
    SkelVec3 TransformVector(const SkelVec3 *skel);
    void     Transpose();
};

inline SkelMat3::SkelMat3(const SkelVec3& x, const SkelVec3& y, const SkelVec3& z)
{
    VectorCopy(x, val[0]);
    VectorCopy(y, val[1]);
    VectorCopy(z, val[2]);
}

inline SkelMat3::SkelMat3(const float *mat[3])
{
    memcpy(&val, mat, sizeof(val));
}

inline SkelMat3::SkelMat3()
{
    MakeIdentity();
}

inline void SkelMat3::copy(const SkelMat3& m)
{
    AxisCopy(m.val, val);
}

inline void SkelMat3::MakeZero()
{
    AxisClear(val);
}

inline void SkelMat3::MakeIdentity()
{
    MakeZero();
    val[0][0] = 1.0f;
    val[1][1] = 1.0f;
    val[2][2] = 1.0f;
}

inline SkelVec3 *SkelMat3::XAxis()
{
    return (SkelVec3 *)&val[0];
}

inline SkelVec3 *SkelMat3::YAxis()
{
    return (SkelVec3 *)&val[1];
}

inline SkelVec3 *SkelMat3::ZAxis()
{
    return (SkelVec3 *)&val[2];
}

inline SkelMat3::operator float *()
{
    return &val[0][0];
}

inline SkelMat3::operator float *() const
{
    return (float *)&val[0][0];
}

inline float *SkelMat3::operator[](int index)
{
    return val[index];
}

inline float *SkelMat3::operator[](int index) const
{
    return (float *)val[index];
}

inline void SkelMat3::GetEulerAngles(float *vec) const
{
    MatrixToEulerAngles(val, vec);
}

inline void SkelMat3::GetScale(float *vec) const
{
    // FIXME: stub
}

inline bool SkelMat3::IsOrthonormal() const
{
    // FIXME: stub
    return false;
}

inline bool SkelMat3::IsValid() const
{
    // FIXME: stub
    return false;
}

inline void SkelMat3::Multiply(const float mat1[3][3], const float mat2[3][3])
{
    MatrixMultiply(mat1, mat2, val);
}

inline float SkelMat3::det() const
{
    return (val[2][1] * val[1][0] - val[2][0] * val[1][1]) * val[0][2]
         + (val[1][1] * val[2][2] - val[1][2] * val[2][1]) * val[0][0]
         - (val[2][2] * val[1][0] - val[1][2] * val[2][0]) * val[0][1];
}

inline float SkelMat3::trace() const
{
    return val[0][0] + val[1][1] + val[2][2];
}

inline SkelVec3 SkelMat3::TransformVector(const SkelVec3 *skel)
{
    SkelVec3 out;
    MatrixTransformVector(*skel, val, out);
    return out;
}

inline void SkelMat3::Transpose()
{
    SkelMat3 out;
    TransposeMatrix(val, out.val);
    memcpy(val, out, sizeof(SkelMat3));
}

#else

typedef struct {
    float val[3][3];
} SkelMat3;

#endif