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/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// skeletor_internal.h : General skeletor internal structures
#pragma once
#ifdef __cplusplus
class skelAnimStoreFrameList_c;
class skelBone_Base
{
public:
qboolean m_isDirty;
protected:
skelBone_Base *m_parent;
SkelMat4 m_cachedValue;
public:
float *m_controller;
public:
skelBone_Base();
virtual ~skelBone_Base();
SkelMat4& GetTransform(const skelAnimStoreFrameList_c *frames);
virtual SkelMat4& GetDirtyTransform(const skelAnimStoreFrameList_c *frames) = 0;
void SetParent(skelBone_Base *parent);
virtual void SetBaseValue(boneData_t *boneData);
virtual int GetChannelIndex(int num);
virtual skelBone_Base *GetBoneRef(int num);
static int GetNumChannels(boneType_t boneType);
static int GetNumBoneRefs(boneType_t boneType);
skelBone_Base *Parent() const;
bool OnGround(const skelAnimStoreFrameList_c *frames, float threshold);
};
class skelBone_World : public skelBone_Base
{
public:
skelBone_World();
private:
SkelMat4& GetDirtyTransform(const skelAnimStoreFrameList_c *frames) override;
void SetBaseValue(boneData_t *boneData) override;
int GetChannelIndex(int num) override;
skelBone_Base *GetBoneRef(int num) override;
};
class skelBone_Zero : public skelBone_Base
{
private:
SkelMat4& GetDirtyTransform(const skelAnimStoreFrameList_c *frames) override;
void SetBaseValue(boneData_t *boneData) override;
int GetChannelIndex(int num) override;
skelBone_Base *GetBoneRef(int num) override;
};
class skelBone_Rotation : public skelBone_Base
{
protected:
SkelVec3 m_baseValue;
int m_quatChannel;
protected:
SkelMat4& GetDirtyTransform(const skelAnimStoreFrameList_c *frames) override;
public:
void SetChannels(int num);
void SetBaseValue(boneData_t *data) override;
int GetChannelIndex(int num) override;
skelBone_Base *GetBoneRef(int num) override;
};
class skelBone_PosRot : public skelBone_Base
{
protected:
int m_quatChannel;
int m_offsetChannel;
public:
protected:
SkelMat4& GetDirtyTransform(const skelAnimStoreFrameList_c *frames) override;
public:
void SetChannels(int quatChannel, int offsetChannel);
void SetBaseValue(boneData_t *boneData) override;
int GetChannelIndex(int num) override;
skelBone_Base *GetBoneRef(int num) override;
};
class skelBone_Root : public skelBone_PosRot
{
public:
SkelMat4& GetDirtyTransform(const skelAnimStoreFrameList_c *frames) override;
};
class skelBone_IKshoulder : public skelBone_Base
{
public:
class skelBone_IKwrist *m_wrist;
float m_upperLength;
float m_lowerLength;
SkelVec3 m_baseValue;
float m_cosElbowAngle;
SkelVec3 m_wristPos;
SkelQuat m_wristAngle;
skelBone_IKshoulder();
SkelMat4& GetDirtyTransform(const skelAnimStoreFrameList_c *frames) override;
void SetBaseValue(boneData_t *boneData) override;
int GetChannelIndex(int num) override;
skelBone_Base *GetBoneRef(int num) override;
void SetElbowValue(float elbowOffset);
void SetWristValue(float wristOffset);
void SetWristBone(skelBone_IKwrist *wrist);
float GetUpperLength();
float GetLowerLength();
};
class skelBone_IKelbow : public skelBone_Base
{
public:
skelBone_IKshoulder *m_shoulder;
public:
SkelMat4& GetDirtyTransform(const skelAnimStoreFrameList_c *frames) override;
void SetBoneRefs(skelBone_IKshoulder *shoulder);
void SetBaseValue(boneData_t *boneData) override;
int GetChannelIndex(int num) override;
skelBone_Base *GetBoneRef(int num) override;
};
class skelBone_IKwrist : public skelBone_Base
{
public:
skelBone_IKshoulder *m_shoulder;
int m_quatChannel;
int m_offsetChannel;
public:
SkelMat4& GetDirtyTransform(const skelAnimStoreFrameList_c *frame) override;
void SetChannels(int quatChannel, int offsetChannel);
void SetBoneRefs(skelBone_IKshoulder *shoulder);
void SetBaseValue(boneData_t *boneData) override;
int GetChannelIndex(int num) override;
skelBone_Base *GetBoneRef(int num) override;
};
class skelBone_AvRot : public skelBone_Base
{
public:
SkelVec3 m_basePos;
SkelQuat m_cachedQuat;
skelBone_Base *m_reference1;
skelBone_Base *m_reference2;
float m_bone2weight;
public:
skelBone_AvRot();
SkelMat4& GetDirtyTransform(const skelAnimStoreFrameList_c *frames) override;
void SetBoneRefs(skelBone_Base *ref1, skelBone_Base *ref2);
void SetBaseValue(boneData_t *boneData) override;
int GetChannelIndex(int num) override;
skelBone_Base *GetBoneRef(int num) override;
};
class skelBone_HoseRot : public skelBone_Base
{
public:
SkelVec3 m_basePos;
SkelQuat m_cachedQuat;
skelBone_Base *m_target;
float m_bendRatio;
float m_bendMax;
float m_spinRatio;
public:
SkelMat4& GetDirtyTransform(const skelAnimStoreFrameList_c *frames) override;
SkelMat4& GetDirtyTransform(SkelMat4& myParentTM, SkelMat4& targetTM);
void SetBoneRefs(skelBone_Base *ref);
void SetBaseValue(boneData_t *boneData) override;
int GetChannelIndex(int num) override;
skelBone_Base *GetBoneRef(int num) override;
};
class skelBone_HoseRotBoth : public skelBone_HoseRot
{
public:
SkelMat4& GetDirtyTransform(const skelAnimStoreFrameList_c *frames) override;
void SetBaseValue(boneData_t *boneData) override;
};
class skelBone_HoseRotParent : public skelBone_HoseRot
{
public:
SkelMat4& GetDirtyTransform(const skelAnimStoreFrameList_c *frames) override;
void SetBaseValue(boneData_t *boneData) override;
};
#else
typedef void *skelBone_Base;
#endif
typedef char skelChannelName_t[32];
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