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//
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
#ifndef CROWDTOOL_H
#define CROWDTOOL_H
#include "Sample.h"
#include "DetourNavMesh.h"
#include "DetourObstacleAvoidance.h"
#include "ValueHistory.h"
#include "DetourCrowd.h"
// Tool to create crowds.
struct CrowdToolParams
{
bool m_expandSelectedDebugDraw;
bool m_showCorners;
bool m_showCollisionSegments;
bool m_showPath;
bool m_showVO;
bool m_showOpt;
bool m_showNeis;
bool m_expandDebugDraw;
bool m_showLabels;
bool m_showGrid;
bool m_showNodes;
bool m_showPerfGraph;
bool m_showDetailAll;
bool m_expandOptions;
bool m_anticipateTurns;
bool m_optimizeVis;
bool m_optimizeTopo;
bool m_obstacleAvoidance;
float m_obstacleAvoidanceType;
bool m_separation;
float m_separationWeight;
};
class CrowdToolState : public SampleToolState
{
Sample* m_sample;
dtNavMesh* m_nav;
dtCrowd* m_crowd;
float m_targetPos[3];
dtPolyRef m_targetRef;
dtCrowdAgentDebugInfo m_agentDebug;
dtObstacleAvoidanceDebugData* m_vod;
static const int AGENT_MAX_TRAIL = 64;
static const int MAX_AGENTS = 128;
struct AgentTrail
{
float trail[AGENT_MAX_TRAIL*3];
int htrail;
};
AgentTrail m_trails[MAX_AGENTS];
ValueHistory m_crowdTotalTime;
ValueHistory m_crowdSampleCount;
CrowdToolParams m_toolParams;
bool m_run;
public:
CrowdToolState();
virtual ~CrowdToolState();
virtual void init(class Sample* sample);
virtual void reset();
virtual void handleRender();
virtual void handleRenderOverlay(double* proj, double* model, int* view);
virtual void handleUpdate(const float dt);
inline bool isRunning() const { return m_run; }
inline void setRunning(const bool s) { m_run = s; }
void addAgent(const float* pos);
void removeAgent(const int idx);
void hilightAgent(const int idx);
void updateAgentParams();
int hitTestAgents(const float* s, const float* p);
void setMoveTarget(const float* p, bool adjust);
void updateTick(const float dt);
inline CrowdToolParams* getToolParams() { return &m_toolParams; }
private:
// Explicitly disabled copy constructor and copy assignment operator.
CrowdToolState(const CrowdToolState&);
CrowdToolState& operator=(const CrowdToolState&);
};
class CrowdTool : public SampleTool
{
Sample* m_sample;
CrowdToolState* m_state;
enum ToolMode
{
TOOLMODE_CREATE,
TOOLMODE_MOVE_TARGET,
TOOLMODE_SELECT,
TOOLMODE_TOGGLE_POLYS
};
ToolMode m_mode;
public:
CrowdTool();
virtual int type() { return TOOL_CROWD; }
virtual void init(Sample* sample);
virtual void reset();
virtual void handleMenu();
virtual void handleClick(const float* s, const float* p, bool shift);
virtual void handleToggle();
virtual void handleStep();
virtual void handleUpdate(const float dt);
virtual void handleRender();
virtual void handleRenderOverlay(double* proj, double* model, int* view);
};
#endif // CROWDTOOL_H
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