File: SampleInterfaces.cpp

package info (click to toggle)
openmohaa 0.82.1%2Bdfsg-1
  • links: PTS, VCS
  • area: contrib
  • in suites: forky, sid
  • size: 34,192 kB
  • sloc: cpp: 315,720; ansic: 275,789; sh: 312; xml: 246; asm: 141; makefile: 7
file content (316 lines) | stat: -rw-r--r-- 5,985 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
#include <math.h>
#include <stdio.h>
#include <stdarg.h>
#include "SampleInterfaces.h"
#include "Recast.h"
#include "RecastDebugDraw.h"
#include "DetourDebugDraw.h"
#include "PerfTimer.h"
#include "SDL.h"
#include "SDL_opengl.h"

#ifdef WIN32
#	define snprintf _snprintf
#endif

////////////////////////////////////////////////////////////////////////////////////////////////////

BuildContext::BuildContext() :
	m_messageCount(0),
	m_textPoolSize(0)
{
	memset(m_messages, 0, sizeof(char*) * MAX_MESSAGES);

	resetTimers();
}

// Virtual functions for custom implementations.
void BuildContext::doResetLog()
{
	m_messageCount = 0;
	m_textPoolSize = 0;
}

void BuildContext::doLog(const rcLogCategory category, const char* msg, const int len)
{
	if (!len) return;
	if (m_messageCount >= MAX_MESSAGES)
		return;
	char* dst = &m_textPool[m_textPoolSize];
	int n = TEXT_POOL_SIZE - m_textPoolSize;
	if (n < 2)
		return;
	char* cat = dst;
	char* text = dst+1;
	const int maxtext = n-1;
	// Store category
	*cat = (char)category;
	// Store message
	const int count = rcMin(len+1, maxtext);
	memcpy(text, msg, count);
	text[count-1] = '\0';
	m_textPoolSize += 1 + count;
	m_messages[m_messageCount++] = dst;
}

void BuildContext::doResetTimers()
{
	for (int i = 0; i < RC_MAX_TIMERS; ++i)
		m_accTime[i] = -1;
}

void BuildContext::doStartTimer(const rcTimerLabel label)
{
	m_startTime[label] = getPerfTime();
}

void BuildContext::doStopTimer(const rcTimerLabel label)
{
	const TimeVal endTime = getPerfTime();
	const TimeVal deltaTime = endTime - m_startTime[label];
	if (m_accTime[label] == -1)
		m_accTime[label] = deltaTime;
	else
		m_accTime[label] += deltaTime;
}

int BuildContext::doGetAccumulatedTime(const rcTimerLabel label) const
{
	return getPerfTimeUsec(m_accTime[label]);
}

void BuildContext::dumpLog(const char* format, ...)
{
	// Print header.
	va_list ap;
	va_start(ap, format);
	vprintf(format, ap);
	va_end(ap);
	printf("\n");
	
	// Print messages
	const int TAB_STOPS[4] = { 28, 36, 44, 52 };
	for (int i = 0; i < m_messageCount; ++i)
	{
		const char* msg = m_messages[i]+1;
		int n = 0;
		while (*msg)
		{
			if (*msg == '\t')
			{
				int count = 1;
				for (int j = 0; j < 4; ++j)
				{
					if (n < TAB_STOPS[j])
					{
						count = TAB_STOPS[j] - n;
						break;
					}
				}
				while (--count)
				{
					putchar(' ');
					n++;
				}
			}
			else
			{
				putchar(*msg);
				n++;
			}
			msg++;
		}
		putchar('\n');
	}
}

int BuildContext::getLogCount() const
{
	return m_messageCount;
}

const char* BuildContext::getLogText(const int i) const
{
	return m_messages[i]+1;
}

////////////////////////////////////////////////////////////////////////////////////////////////////

class GLCheckerTexture
{
	unsigned int m_texId;
public:
	GLCheckerTexture() : m_texId(0)
	{
	}
	
	~GLCheckerTexture()
	{
		if (m_texId != 0)
			glDeleteTextures(1, &m_texId);
	}
	void bind()
	{
		if (m_texId == 0)
		{
			// Create checker pattern.
			const unsigned int col0 = duRGBA(215,215,215,255);
			const unsigned int col1 = duRGBA(255,255,255,255);
			static const int TSIZE = 64;
			unsigned int data[TSIZE*TSIZE];
			
			glGenTextures(1, &m_texId);
			glBindTexture(GL_TEXTURE_2D, m_texId);

			int level = 0;
			int size = TSIZE;
			while (size > 0)
			{
				for (int y = 0; y < size; ++y)
					for (int x = 0; x < size; ++x)
						data[x+y*size] = (x==0 || y==0) ? col0 : col1;
				glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, size,size, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
				size /= 2;
				level++;
			}
			
			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
		}
		else
		{
			glBindTexture(GL_TEXTURE_2D, m_texId);
		}
	}
};
static GLCheckerTexture g_tex;


void DebugDrawGL::depthMask(bool state)
{
	glDepthMask(state ? GL_TRUE : GL_FALSE);
}

void DebugDrawGL::texture(bool state)
{
	if (state)
	{
		glEnable(GL_TEXTURE_2D);
		g_tex.bind();
	}
	else
	{
		glDisable(GL_TEXTURE_2D);
	}
}

void DebugDrawGL::begin(duDebugDrawPrimitives prim, float size)
{
	switch (prim)
	{
		case DU_DRAW_POINTS:
			glPointSize(size);
			glBegin(GL_POINTS);
			break;
		case DU_DRAW_LINES:
			glLineWidth(size);
			glBegin(GL_LINES);
			break;
		case DU_DRAW_TRIS:
			glBegin(GL_TRIANGLES);
			break;
		case DU_DRAW_QUADS:
			glBegin(GL_QUADS);
			break;
	};
}

void DebugDrawGL::vertex(const float* pos, unsigned int color)
{
	glColor4ubv((GLubyte*)&color);
	glVertex3fv(pos);
}

void DebugDrawGL::vertex(const float x, const float y, const float z, unsigned int color)
{
	glColor4ubv((GLubyte*)&color);
	glVertex3f(x,y,z);
}

void DebugDrawGL::vertex(const float* pos, unsigned int color, const float* uv)
{
	glColor4ubv((GLubyte*)&color);
	glTexCoord2fv(uv);
	glVertex3fv(pos);
}

void DebugDrawGL::vertex(const float x, const float y, const float z, unsigned int color, const float u, const float v)
{
	glColor4ubv((GLubyte*)&color);
	glTexCoord2f(u,v);
	glVertex3f(x,y,z);
}

void DebugDrawGL::end()
{
	glEnd();
	glLineWidth(1.0f);
	glPointSize(1.0f);
}

////////////////////////////////////////////////////////////////////////////////////////////////////

FileIO::FileIO() :
	m_fp(0),
	m_mode(-1)
{
}

FileIO::~FileIO()
{
	if (m_fp) fclose(m_fp);
}

bool FileIO::openForWrite(const char* path)
{
	if (m_fp) return false;
	m_fp = fopen(path, "wb");
	if (!m_fp) return false;
	m_mode = 1;
	return true;
}

bool FileIO::openForRead(const char* path)
{
	if (m_fp) return false;
	m_fp = fopen(path, "rb");
	if (!m_fp) return false;
	m_mode = 2;
	return true;
}

bool FileIO::isWriting() const
{
	return m_mode == 1;
}

bool FileIO::isReading() const
{
	return m_mode == 2;
}

bool FileIO::write(const void* ptr, const size_t size)
{
	if (!m_fp || m_mode != 1) return false;
	fwrite(ptr, size, 1, m_fp);
	return true;
}

bool FileIO::read(void* ptr, const size_t size)
{
	if (!m_fp || m_mode != 2) return false;
	size_t readLen = fread(ptr, size, 1, m_fp);
	return readLen == 1;
}