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/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// tiki_files.h : TIKI Files
#pragma once
#include "../qcommon/tiki.h"
#ifdef __cplusplus
extern "C" {
#endif
extern qboolean tiki_loading;
extern cvar_t *dumploadedanims;
extern cvar_t *low_anim_memory;
extern cvar_t *showLoad;
extern cvar_t *convertAnims;
extern dloaddef_t loaddef;
void TIKI_FreeStorage(dloaddef_t *ld);
void *TIKI_AllocateLoadData(size_t length);
qboolean TIKI_AliasExists(dloaddef_t* ld, const char* name);
void TIKI_AddDefaultIdleAnim(dloaddef_t* ld);
char *TIKI_CopyString(const char *s);
dtikianim_t *TIKI_LoadTikiAnim(const char *path);
#ifdef __cplusplus
dtiki_t *TIKI_LoadTikiModel(dtikianim_t *tikianim, const char *name, con_map<str, str> *keyValues);
#endif
void TIKI_CalcRadius(dtiki_t *tiki);
skelAnimDataGameHeader_t *SkeletorCacheFileCallback(const char *path);
skelAnimDataGameHeader_t *SkeletorCacheGetData(int index);
#ifdef __cplusplus
bool SkeletorCacheFindFilename(const char *path, int *indexPtr);
bool SkeletorCacheLoadData(const char *path, bool precache, int newIndex);
void SkeletorCacheUnloadData(int index);
void SkeletorCacheCleanCache();
void TikiAddToBounds(dtikianim_t *tiki, SkelVec3 *newBounds);
#endif
void TIKI_AnimList_f();
void TIKI_FixFrameNum(dtikianim_t *ptiki, skelAnimDataGameHeader_t *animData, dtikicmd_t *cmd, const char *alias);
void TIKI_LoadAnim(dtikianim_t *ptiki);
dtikianim_t *TIKI_InitTiki(dloaddef_t *ld, size_t defsize);
void TIKI_RemoveTiki(dtikianim_t *ptiki);
#ifdef __cplusplus
}
#endif
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