File: uicheckbox.cpp

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openmohaa 0.82.1%2Bdfsg-1
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/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team

This file is part of OpenMoHAA source code.

OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/

#include "ui_local.h"

Event EV_UICheckBox_SetCheckedCommand
(
    "checked_command",
    EV_DEFAULT,
    "s",
    "command",
    "Command to execute when checkbox is checked"
);

Event EV_UICheckBox_SetUncheckedCommand
(
    "unchecked_command",
    EV_DEFAULT,
    "s",
    "command",
    "Command to execute when checkbox is unchecked" // text not present in original executable
);

Event EV_UICheckBox_SetCheckedShader
(
    "checked_shader",
    EV_DEFAULT,
    "s",
    "shader",
    "Set the shader of the small button when it is checked"
);

Event EV_UICheckBox_SetUncheckedShader
(
    "unchecked_shader",
    EV_DEFAULT,
    "s",
    "shader",
    "Set the shader of the small button when it is unchecked"
);

CLASS_DECLARATION(UIWidget, UICheckBox, NULL) {
    {&W_LeftMouseDown,                   &UICheckBox::Pressed            },
    {&W_LeftMouseUp,                     &UICheckBox::Released           },
    {&W_MouseEntered,                    &UICheckBox::MouseEntered       },
    {&W_MouseExited,                     &UICheckBox::MouseExited        },
    {&EV_UICheckBox_SetCheckedCommand,   &UICheckBox::SetCheckedCommand  },
    {&EV_UICheckBox_SetUncheckedCommand, &UICheckBox::SetUncheckedCommand},
    {&EV_UICheckBox_SetCheckedShader,    &UICheckBox::SetCheckedShader   },
    {&EV_UICheckBox_SetUncheckedShader,  &UICheckBox::SetUncheckedShader },
    {NULL,                               NULL                            }
};

UICheckBox::UICheckBox()
{
    AllowActivate(qtrue);
    m_check_height       = 14.0;
    m_check_width        = 14.0;
    m_indent             = 8.0;
    m_depressed          = qfalse;
    m_checked_material   = NULL;
    m_unchecked_material = NULL;
}

void UICheckBox::Draw()
{
    UpdateData();

    if (!m_depressed) {
        Draw3DBox(0.0f, 0.0f, m_frame.size.width, m_frame.size.height, 0, m_border_color, m_local_alpha);
    }

    SetColor(m_foreground_color, m_local_alpha);

    UColor            color    = m_checked ? UBlue : UBlack;
    UIReggedMaterial *material = m_checked ? m_checked_material : m_unchecked_material;

    float width  = m_check_width * m_vVirtualScale[0];
    float height = m_check_height * m_vVirtualScale[1];
    float x      = m_vVirtualScale[0] * m_indent;
    float y      = (m_frame.size.height - height) * 0.5f;
    if (material) {
        uii.Rend_DrawPicStretched(x, y, width, height, 0.0f, 0.0f, 1.0f, 1.0f, material->GetMaterial());
    } else {
        DrawBox(x, y, width, height, color, m_local_alpha);
    }

    float titleX = m_indent * 1.5f + m_check_width;
    float titleY = (m_frame.size.height / m_vVirtualScale[1] - getTitleHeight()) * 0.5f - 1.0f;
    return DrawTitle(titleX, titleY);
}

void UICheckBox::CharEvent(int ch)
{
    // Support ticking checkboxes with spacebar
    if (ch == ' ') {
        m_checked = !m_checked;
        UpdateCvar();
    }
}

void UICheckBox::Pressed(Event *ev)
{
    m_depressed = qtrue;
}

void UICheckBox::Released(Event *ev)
{
    m_checked = !m_checked;

    // Handle additional commands:
    // this is for checkboxes that either change multiple cvars,
    // or that set a cvar with a non-bool value.
    // e.g.: the Invert Mouse checkbox originally flips cvar m_invert_pitch,
    // but also does ("set m_pitch -0.022" : "set m_pitch 0.022") commands using this
    str command = m_checked ? m_checked_command : m_unchecked_command;
    Cbuf_AddText(command.c_str());

    m_depressed = qfalse;
    UpdateCvar();
}

void UICheckBox::UpdateCvar()
{
    if (m_cvarname.length()) {
        UI_SetCvarInt(m_cvarname, m_checked);
    }

    if (m_command.length()) // always seems to be NULL, could be remnant code
    {
        const char *text_to_append = m_checked ? " 1\n" : " 0\n";
        m_command.append(text_to_append);
        Cbuf_AddText(m_command.c_str());
    }

    if (m_commandhandler) // always seems to be NULL, could be remnant code
    {
        const char *checkedInt = va("%d", m_checked);
        m_commandhandler(checkedInt, NULL);
    }
}

void UICheckBox::MouseEntered(Event *ev)
{
    auto num = ev->GetInteger(3);
    uWinMan.ActivateControl(this);
    if (num) {
        m_depressed = qtrue;
    }
}

void UICheckBox::MouseExited(Event *ev)
{
    m_depressed = qfalse;
}

void UICheckBox::SetCheckedCommand(Event *ev)
{
    m_checked_command = ev->GetString(1);
}

void UICheckBox::SetUncheckedCommand(Event *ev)
{
    m_unchecked_command = ev->GetString(1);
}

void UICheckBox::SetCheckedShader(Event *ev)
{
    str shader         = ev->GetString(1);
    m_checked_material = uWinMan.RegisterShader(shader);
}

void UICheckBox::SetUncheckedShader(Event *ev)
{
    str shader           = ev->GetString(1);
    m_unchecked_material = uWinMan.RegisterShader(shader);
}

void UICheckBox::UpdateData(void)
{
    if (m_cvarname.length()) {
        m_checked = UI_GetCvarInt(m_cvarname.c_str(), 0);
    }
}

bool UICheckBox::isChecked()
{
    return m_checked;
}