File: scale2x.vert

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openmsx 20.0%2Bdfsg-1.2
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uniform mat4 u_mvpMatrix;
uniform vec3 texSize;

attribute vec4 a_position;
attribute vec3 a_texCoord;

varying vec2 texStep; // could be uniform
varying vec2 coord2pi;
varying vec2 texCoord;
varying vec2 videoCoord;

float pi = 4.0 * atan(1.0);
float pi2 = 2.0 * pi;

void main()
{
	gl_Position = u_mvpMatrix * a_position;
	texCoord = a_texCoord.xy;
	coord2pi = a_texCoord.xy * texSize.xy * pi2;
	texStep = 1.0 / texSize.xy;

#if SUPERIMPOSE
	videoCoord = a_texCoord.xz;
#endif
}