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#ifndef COMPONENTS_FILES_ANDROIDPATH_H
#define COMPONENTS_FILES_ANDROIDPATH_H
#if defined(__ANDROID__)
#include <boost/filesystem.hpp>
/**
* \namespace Files
*/
namespace Files
{
struct AndroidPath
{
AndroidPath(const std::string& application_name);
/**
* \brief Return path to the user directory.
*/
boost::filesystem::path getUserConfigPath() const;
boost::filesystem::path getUserDataPath() const;
/**
* \brief Return path to the global (system) directory where config files can be placed.
*/
boost::filesystem::path getGlobalConfigPath() const;
/**
* \brief Return path to the runtime configuration directory which is the
* place where an application was started.
*/
boost::filesystem::path getLocalPath() const;
/**
* \brief Return path to the global (system) directory where game files can be placed.
*/
boost::filesystem::path getGlobalDataPath() const;
/**
* \brief
*/
boost::filesystem::path getCachePath() const;
boost::filesystem::path getInstallPath() const;
};
} /* namespace Files */
#endif /* defined(__Android__) */
#endif /* COMPONENTS_FILES_ANDROIDPATH_H */
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