File: water_vertex.glsl

package info (click to toggle)
openmw 0.47.0-3
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 23,276 kB
  • sloc: cpp: 249,935; xml: 1,978; sh: 1,327; python: 63; makefile: 26
file content (26 lines) | stat: -rw-r--r-- 671 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
#version 120
    
varying vec3  screenCoordsPassthrough;
varying vec4  position;
varying float linearDepth;

#include "shadows_vertex.glsl"

void main(void)
{
    gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;

    mat4 scalemat = mat4(0.5, 0.0, 0.0, 0.0,
                         0.0, -0.5, 0.0, 0.0,
                         0.0, 0.0, 0.5, 0.0,
                         0.5, 0.5, 0.5, 1.0);

    vec4 texcoordProj = ((scalemat) * ( gl_Position));
    screenCoordsPassthrough = texcoordProj.xyw;

    position = gl_Vertex;

    linearDepth = gl_Position.z;

    setupShadowCoords(gl_ModelViewMatrix * gl_Vertex, normalize((gl_NormalMatrix * gl_Normal).xyz));
}