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#include <components/debug/debugging.hpp>
#include <components/debug/debuglog.hpp>
#include <components/esm/defs.hpp>
#include <components/esm3/loadcell.hpp>
#include <components/esm3/readerscache.hpp>
#include <components/esmloader/esmdata.hpp>
#include <components/esmloader/load.hpp>
#include <components/fallback/fallback.hpp>
#include <components/fallback/validate.hpp>
#include <components/files/collections.hpp>
#include <components/files/configurationmanager.hpp>
#include <components/files/multidircollection.hpp>
#include <components/misc/strings/conversion.hpp>
#include <components/platform/platform.hpp>
#include <components/resource/bgsmfilemanager.hpp>
#include <components/resource/bulletshape.hpp>
#include <components/resource/bulletshapemanager.hpp>
#include <components/resource/foreachbulletobject.hpp>
#include <components/resource/imagemanager.hpp>
#include <components/resource/niffilemanager.hpp>
#include <components/resource/scenemanager.hpp>
#include <components/settings/settings.hpp>
#include <components/to_utf8/to_utf8.hpp>
#include <components/version/version.hpp>
#include <components/vfs/manager.hpp>
#include <components/vfs/registerarchives.hpp>
#include <boost/program_options.hpp>
#include <charconv>
#include <cstddef>
#include <cstdint>
#include <filesystem>
#include <iomanip>
#include <limits>
#include <map>
#include <memory>
#include <ostream>
#include <string>
#include <string_view>
#include <system_error>
#include <type_traits>
#include <utility>
#include <vector>
namespace
{
namespace bpo = boost::program_options;
using StringsVector = std::vector<std::string>;
constexpr std::string_view applicationName = "BulletObjectTool";
bpo::options_description makeOptionsDescription()
{
bpo::options_description result;
auto addOption = result.add_options();
addOption("help", "print help message");
addOption("version", "print version information and quit");
addOption("data",
bpo::value<Files::MaybeQuotedPathContainer>()
->default_value(Files::MaybeQuotedPathContainer(), "data")
->multitoken()
->composing(),
"set data directories (later directories have higher priority)");
addOption("data-local",
bpo::value<Files::MaybeQuotedPathContainer::value_type>()->default_value(
Files::MaybeQuotedPathContainer::value_type(), ""),
"set local data directory (highest priority)");
addOption("fallback-archive",
bpo::value<StringsVector>()->default_value(StringsVector(), "fallback-archive")->multitoken()->composing(),
"set fallback BSA archives (later archives have higher priority)");
addOption("content", bpo::value<StringsVector>()->default_value(StringsVector(), "")->multitoken()->composing(),
"content file(s): esm/esp, or omwgame/omwaddon/omwscripts");
addOption("encoding", bpo::value<std::string>()->default_value("win1252"),
"Character encoding used in OpenMW game messages:\n"
"\n\twin1250 - Central and Eastern European such as Polish, Czech, Slovak, Hungarian, Slovene, Bosnian, "
"Croatian, Serbian (Latin script), Romanian and Albanian languages\n"
"\n\twin1251 - Cyrillic alphabet such as Russian, Bulgarian, Serbian Cyrillic and other languages\n"
"\n\twin1252 - Western European (Latin) alphabet, used by default");
addOption("fallback",
bpo::value<Fallback::FallbackMap>()->default_value(Fallback::FallbackMap(), "")->multitoken()->composing(),
"fallback values");
Files::ConfigurationManager::addCommonOptions(result);
return result;
}
struct WriteArray
{
const float (&mValue)[3];
friend std::ostream& operator<<(std::ostream& stream, const WriteArray& value)
{
for (std::size_t i = 0; i < 2; ++i)
stream << std::setprecision(std::numeric_limits<float>::max_exponent10) << value.mValue[i] << ", ";
return stream << std::setprecision(std::numeric_limits<float>::max_exponent10) << value.mValue[2];
}
};
int runBulletObjectTool(int argc, char* argv[])
{
Platform::init();
bpo::options_description desc = makeOptionsDescription();
bpo::parsed_options options = bpo::command_line_parser(argc, argv).options(desc).allow_unregistered().run();
bpo::variables_map variables;
bpo::store(options, variables);
bpo::notify(variables);
if (variables.find("help") != variables.end())
{
Debug::getRawStdout() << desc << std::endl;
return 0;
}
Files::ConfigurationManager config;
config.processPaths(variables, std::filesystem::current_path());
config.readConfiguration(variables, desc);
Debug::setupLogging(config.getLogPath(), applicationName);
const std::string encoding(variables["encoding"].as<std::string>());
Log(Debug::Info) << ToUTF8::encodingUsingMessage(encoding);
ToUTF8::Utf8Encoder encoder(ToUTF8::calculateEncoding(encoding));
Files::PathContainer dataDirs(asPathContainer(variables["data"].as<Files::MaybeQuotedPathContainer>()));
auto local = variables["data-local"].as<Files::MaybeQuotedPathContainer::value_type>();
if (!local.empty())
dataDirs.push_back(std::move(local));
config.filterOutNonExistingPaths(dataDirs);
const auto& resDir = variables["resources"].as<Files::MaybeQuotedPath>();
Log(Debug::Info) << Version::getOpenmwVersionDescription();
dataDirs.insert(dataDirs.begin(), resDir / "vfs");
const Files::Collections fileCollections(dataDirs);
const auto& archives = variables["fallback-archive"].as<StringsVector>();
StringsVector contentFiles{ "builtin.omwscripts" };
const auto& configContentFiles = variables["content"].as<StringsVector>();
contentFiles.insert(contentFiles.end(), configContentFiles.begin(), configContentFiles.end());
Fallback::Map::init(variables["fallback"].as<Fallback::FallbackMap>().mMap);
VFS::Manager vfs;
VFS::registerArchives(&vfs, fileCollections, archives, true);
Settings::Manager::load(config);
ESM::ReadersCache readers;
EsmLoader::Query query;
query.mLoadActivators = true;
query.mLoadCells = true;
query.mLoadContainers = true;
query.mLoadDoors = true;
query.mLoadGameSettings = true;
query.mLoadLands = true;
query.mLoadStatics = true;
const EsmLoader::EsmData esmData
= EsmLoader::loadEsmData(query, contentFiles, fileCollections, readers, &encoder);
constexpr double expiryDelay = 0;
Resource::ImageManager imageManager(&vfs, expiryDelay);
Resource::NifFileManager nifFileManager(&vfs, &encoder.getStatelessEncoder());
Resource::BgsmFileManager bgsmFileManager(&vfs, expiryDelay);
Resource::SceneManager sceneManager(&vfs, &imageManager, &nifFileManager, &bgsmFileManager, expiryDelay);
Resource::BulletShapeManager bulletShapeManager(&vfs, &sceneManager, &nifFileManager, expiryDelay);
Resource::forEachBulletObject(
readers, vfs, bulletShapeManager, esmData, [](const ESM::Cell& cell, const Resource::BulletObject& object) {
Log(Debug::Verbose) << "Found bullet object in " << (cell.isExterior() ? "exterior" : "interior")
<< " cell \"" << cell.getDescription() << "\":"
<< " fileName=\"" << object.mShape->mFileName << '"'
<< " fileHash=" << Misc::StringUtils::toHex(object.mShape->mFileHash)
<< " collisionShape=" << std::boolalpha
<< (object.mShape->mCollisionShape == nullptr)
<< " avoidCollisionShape=" << std::boolalpha
<< (object.mShape->mAvoidCollisionShape == nullptr) << " position=("
<< WriteArray{ object.mPosition.pos } << ')' << " rotation=("
<< WriteArray{ object.mPosition.rot } << ')'
<< " scale=" << std::setprecision(std::numeric_limits<float>::max_exponent10)
<< object.mScale;
});
Log(Debug::Info) << "Done";
return 0;
}
}
int main(int argc, char* argv[])
{
return Debug::wrapApplication(runBulletObjectTool, argc, argv, applicationName);
}
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