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#ifndef OPENMW_ESMTOOL_RECORD_H
#define OPENMW_ESMTOOL_RECORD_H
#include <memory>
#include <string>
#include <components/esm/records.hpp>
#include <components/esm3/cellstate.hpp>
#include <components/esm3/fogstate.hpp>
namespace ESM
{
class ESMReader;
class ESMWriter;
}
namespace EsmTool
{
template <class T>
class Record;
class RecordBase
{
protected:
std::string mId;
uint32_t mFlags;
ESM::NAME mType;
bool mPrintPlain;
public:
RecordBase()
: mFlags(0)
, mPrintPlain(false)
{
}
virtual ~RecordBase() = default;
virtual std::string getId() const = 0;
uint32_t getFlags() const { return mFlags; }
void setFlags(uint32_t flags) { mFlags = flags; }
ESM::NAME getType() const { return mType; }
void setPrintPlain(bool plain) { mPrintPlain = plain; }
virtual void load(ESM::ESMReader& esm) = 0;
virtual void save(ESM::ESMWriter& esm) = 0;
virtual void print() = 0;
static std::unique_ptr<RecordBase> create(ESM::NAME type);
// just make it a bit shorter
template <class T>
Record<T>* cast()
{
return static_cast<Record<T>*>(this);
}
};
struct CellState
{
ESM::CellState mCellState;
ESM::FogState mFogState;
void load(ESM::ESMReader& reader, bool& deleted);
void save(ESM::ESMWriter& /*writer*/, bool /*deleted*/) {}
};
template <class T>
class Record : public RecordBase
{
T mData;
bool mIsDeleted;
public:
Record()
: mIsDeleted(false)
{
}
std::string getId() const override { return mData.mId.toDebugString(); }
T& get() { return mData; }
void save(ESM::ESMWriter& esm) override { mData.save(esm, mIsDeleted); }
void load(ESM::ESMReader& esm) override { mData.load(esm, mIsDeleted); }
void print() override;
};
template <>
std::string Record<ESM::Cell>::getId() const;
template <>
std::string Record<ESM::Land>::getId() const;
template <>
std::string Record<ESM::MagicEffect>::getId() const;
template <>
std::string Record<ESM::Pathgrid>::getId() const;
template <>
std::string Record<ESM::Skill>::getId() const;
template <>
std::string Record<CellState>::getId() const;
template <>
void Record<ESM::Activator>::print();
template <>
void Record<ESM::Potion>::print();
template <>
void Record<ESM::Armor>::print();
template <>
void Record<ESM::Apparatus>::print();
template <>
void Record<ESM::BodyPart>::print();
template <>
void Record<ESM::Book>::print();
template <>
void Record<ESM::BirthSign>::print();
template <>
void Record<ESM::Cell>::print();
template <>
void Record<ESM::Class>::print();
template <>
void Record<ESM::Clothing>::print();
template <>
void Record<ESM::Container>::print();
template <>
void Record<ESM::Creature>::print();
template <>
void Record<ESM::Dialogue>::print();
template <>
void Record<ESM::Door>::print();
template <>
void Record<ESM::Enchantment>::print();
template <>
void Record<ESM::Faction>::print();
template <>
void Record<ESM::Global>::print();
template <>
void Record<ESM::GameSetting>::print();
template <>
void Record<ESM::DialInfo>::print();
template <>
void Record<ESM::Ingredient>::print();
template <>
void Record<ESM::Land>::print();
template <>
void Record<ESM::CreatureLevList>::print();
template <>
void Record<ESM::ItemLevList>::print();
template <>
void Record<ESM::Light>::print();
template <>
void Record<ESM::Lockpick>::print();
template <>
void Record<ESM::Probe>::print();
template <>
void Record<ESM::Repair>::print();
template <>
void Record<ESM::LandTexture>::print();
template <>
void Record<ESM::MagicEffect>::print();
template <>
void Record<ESM::Miscellaneous>::print();
template <>
void Record<ESM::NPC>::print();
template <>
void Record<ESM::Pathgrid>::print();
template <>
void Record<ESM::Race>::print();
template <>
void Record<ESM::Region>::print();
template <>
void Record<ESM::Script>::print();
template <>
void Record<ESM::Skill>::print();
template <>
void Record<ESM::SoundGenerator>::print();
template <>
void Record<ESM::Sound>::print();
template <>
void Record<ESM::Spell>::print();
template <>
void Record<ESM::StartScript>::print();
template <>
void Record<ESM::Static>::print();
template <>
void Record<ESM::Weapon>::print();
template <>
void Record<CellState>::print();
}
#endif
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