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#include "navmesh.hpp"
#include "worldspacedata.hpp"
#include <components/debug/debugging.hpp>
#include <components/debug/debuglog.hpp>
#include <components/detournavigator/generatenavmeshtile.hpp>
#include <components/detournavigator/gettilespositions.hpp>
#include <components/detournavigator/navmeshdb.hpp>
#include <components/detournavigator/navmeshdbutils.hpp>
#include <components/detournavigator/preparednavmeshdata.hpp>
#include <components/detournavigator/recastmesh.hpp>
#include <components/detournavigator/recastmeshprovider.hpp>
#include <components/detournavigator/serialization.hpp>
#include <components/detournavigator/settings.hpp>
#include <components/detournavigator/tileposition.hpp>
#include <components/misc/progressreporter.hpp>
#include <components/navmeshtool/protocol.hpp>
#include <components/sceneutil/workqueue.hpp>
#include <components/sqlite3/transaction.hpp>
#include <osg/Vec3f>
#include <atomic>
#include <chrono>
#include <cstddef>
#include <random>
#include <string_view>
#include <utility>
#include <vector>
namespace NavMeshTool
{
namespace
{
using DetourNavigator::AgentBounds;
using DetourNavigator::GenerateNavMeshTile;
using DetourNavigator::MeshSource;
using DetourNavigator::NavMeshDb;
using DetourNavigator::NavMeshTileInfo;
using DetourNavigator::PreparedNavMeshData;
using DetourNavigator::RecastMeshProvider;
using DetourNavigator::Settings;
using DetourNavigator::ShapeId;
using DetourNavigator::TileId;
using DetourNavigator::TilePosition;
using DetourNavigator::TilesPositionsRange;
using DetourNavigator::TileVersion;
using Sqlite3::Transaction;
void logGeneratedTiles(std::size_t provided, std::size_t expected)
{
Log(Debug::Info) << provided << "/" << expected << " ("
<< (static_cast<double>(provided) / static_cast<double>(expected) * 100)
<< "%) navmesh tiles are generated";
}
template <class T>
void serializeToStderr(const T& value)
{
const std::vector<std::byte> data = serialize(value);
Debug::getLockedRawStderr()->write(
reinterpret_cast<const char*>(data.data()), static_cast<std::streamsize>(data.size()));
}
void logGeneratedTilesMessage(std::size_t number)
{
serializeToStderr(GeneratedTiles{ static_cast<std::uint64_t>(number) });
}
struct LogGeneratedTiles
{
void operator()(std::size_t provided, std::size_t expected) const { logGeneratedTiles(provided, expected); }
};
class NavMeshTileConsumer final : public DetourNavigator::NavMeshTileConsumer
{
public:
std::atomic_size_t mExpected{ 0 };
explicit NavMeshTileConsumer(NavMeshDb&& db, bool removeUnusedTiles, bool writeBinaryLog)
: mDb(std::move(db))
, mRemoveUnusedTiles(removeUnusedTiles)
, mWriteBinaryLog(writeBinaryLog)
, mTransaction(mDb.startTransaction(Sqlite3::TransactionMode::Immediate))
, mNextTileId(mDb.getMaxTileId() + 1)
, mNextShapeId(mDb.getMaxShapeId() + 1)
{
}
std::size_t getProvided() const { return mProvided.load(); }
std::size_t getInserted() const { return mInserted.load(); }
std::size_t getUpdated() const { return mUpdated.load(); }
std::size_t getDeleted() const
{
const std::lock_guard lock(mMutex);
return mDeleted;
}
std::int64_t resolveMeshSource(const MeshSource& source) override
{
const std::lock_guard lock(mMutex);
return DetourNavigator::resolveMeshSource(mDb, source, mNextShapeId);
}
std::optional<NavMeshTileInfo> find(
ESM::RefId worldspace, const TilePosition& tilePosition, const std::vector<std::byte>& input) override
{
std::optional<NavMeshTileInfo> result;
std::lock_guard lock(mMutex);
if (const auto tile = mDb.findTile(worldspace, tilePosition, input))
{
NavMeshTileInfo info;
info.mTileId = tile->mTileId;
info.mVersion = tile->mVersion;
result.emplace(info);
}
return result;
}
void ignore(ESM::RefId worldspace, const TilePosition& tilePosition) override
{
if (mRemoveUnusedTiles)
{
std::lock_guard lock(mMutex);
mDeleted += static_cast<std::size_t>(mDb.deleteTilesAt(worldspace, tilePosition));
}
report();
}
void identity(ESM::RefId worldspace, const TilePosition& tilePosition, std::int64_t tileId) override
{
if (mRemoveUnusedTiles)
{
std::lock_guard lock(mMutex);
mDeleted += static_cast<std::size_t>(
mDb.deleteTilesAtExcept(worldspace, tilePosition, TileId{ tileId }));
}
report();
}
void insert(ESM::RefId worldspace, const TilePosition& tilePosition, std::int64_t version,
const std::vector<std::byte>& input, PreparedNavMeshData& data) override
{
{
std::lock_guard lock(mMutex);
if (mRemoveUnusedTiles)
mDeleted += static_cast<std::size_t>(mDb.deleteTilesAt(worldspace, tilePosition));
data.mUserId = static_cast<unsigned>(mNextTileId);
mDb.insertTile(
mNextTileId, worldspace, tilePosition, TileVersion{ version }, input, serialize(data));
++mNextTileId;
}
++mInserted;
report();
}
void update(ESM::RefId worldspace, const TilePosition& tilePosition, std::int64_t tileId,
std::int64_t version, PreparedNavMeshData& data) override
{
data.mUserId = static_cast<unsigned>(tileId);
{
std::lock_guard lock(mMutex);
if (mRemoveUnusedTiles)
mDeleted += static_cast<std::size_t>(
mDb.deleteTilesAtExcept(worldspace, tilePosition, TileId{ tileId }));
mDb.updateTile(TileId{ tileId }, TileVersion{ version }, serialize(data));
}
++mUpdated;
report();
}
void cancel(std::string_view reason) override
{
std::unique_lock lock(mMutex);
if (reason.find("database or disk is full") != std::string_view::npos)
mStatus = Status::NotEnoughSpace;
else
mStatus = Status::Cancelled;
mHasTile.notify_one();
}
Status wait()
{
constexpr std::chrono::seconds transactionInterval(1);
std::unique_lock lock(mMutex);
auto start = std::chrono::steady_clock::now();
while (mProvided < mExpected && mStatus == Status::Ok)
{
mHasTile.wait(lock);
const auto now = std::chrono::steady_clock::now();
if (now - start > transactionInterval)
{
mTransaction.commit();
mTransaction = mDb.startTransaction(Sqlite3::TransactionMode::Immediate);
start = now;
}
}
logGeneratedTiles(mProvided, mExpected);
if (mWriteBinaryLog)
logGeneratedTilesMessage(mProvided);
return mStatus;
}
void commit()
{
const std::lock_guard lock(mMutex);
mTransaction.commit();
}
void vacuum()
{
const std::lock_guard lock(mMutex);
mDb.vacuum();
}
void removeTilesOutsideRange(ESM::RefId worldspace, const TilesPositionsRange& range)
{
const std::lock_guard lock(mMutex);
mTransaction.commit();
Log(Debug::Info) << "Removing tiles outside processed range for worldspace \"" << worldspace << "\"...";
mDeleted += static_cast<std::size_t>(mDb.deleteTilesOutsideRange(worldspace, range));
mTransaction = mDb.startTransaction(Sqlite3::TransactionMode::Immediate);
}
private:
std::atomic_size_t mProvided{ 0 };
std::atomic_size_t mInserted{ 0 };
std::atomic_size_t mUpdated{ 0 };
std::size_t mDeleted = 0;
Status mStatus = Status::Ok;
mutable std::mutex mMutex;
NavMeshDb mDb;
const bool mRemoveUnusedTiles;
const bool mWriteBinaryLog;
Transaction mTransaction;
TileId mNextTileId;
std::condition_variable mHasTile;
Misc::ProgressReporter<LogGeneratedTiles> mReporter;
ShapeId mNextShapeId;
std::mutex mReportMutex;
void report()
{
const std::size_t provided = mProvided.fetch_add(1, std::memory_order_relaxed) + 1;
mReporter(provided, mExpected);
mHasTile.notify_one();
if (mWriteBinaryLog)
logGeneratedTilesMessage(provided);
}
};
}
Status generateAllNavMeshTiles(const AgentBounds& agentBounds, const Settings& settings, std::size_t threadsNumber,
bool removeUnusedTiles, bool writeBinaryLog, WorldspaceData& data, NavMeshDb&& db)
{
Log(Debug::Info) << "Generating navmesh tiles by " << threadsNumber << " parallel workers...";
SceneUtil::WorkQueue workQueue(threadsNumber);
auto navMeshTileConsumer
= std::make_shared<NavMeshTileConsumer>(std::move(db), removeUnusedTiles, writeBinaryLog);
std::size_t tiles = 0;
std::mt19937_64 random;
for (const std::unique_ptr<WorldspaceNavMeshInput>& input : data.mNavMeshInputs)
{
const auto range = DetourNavigator::makeTilesPositionsRange(Misc::Convert::toOsgXY(input->mAabb.m_min),
Misc::Convert::toOsgXY(input->mAabb.m_max), settings.mRecast);
if (removeUnusedTiles)
navMeshTileConsumer->removeTilesOutsideRange(input->mWorldspace, range);
std::vector<TilePosition> worldspaceTiles;
DetourNavigator::getTilesPositions(
range, [&](const TilePosition& tilePosition) { worldspaceTiles.push_back(tilePosition); });
tiles += worldspaceTiles.size();
if (writeBinaryLog)
serializeToStderr(ExpectedTiles{ static_cast<std::uint64_t>(tiles) });
navMeshTileConsumer->mExpected = tiles;
std::shuffle(worldspaceTiles.begin(), worldspaceTiles.end(), random);
for (const TilePosition& tilePosition : worldspaceTiles)
workQueue.addWorkItem(new GenerateNavMeshTile(input->mWorldspace, tilePosition,
RecastMeshProvider(input->mTileCachedRecastMeshManager), agentBounds, settings,
navMeshTileConsumer));
}
const Status status = navMeshTileConsumer->wait();
if (status == Status::Ok)
navMeshTileConsumer->commit();
const auto inserted = navMeshTileConsumer->getInserted();
const auto updated = navMeshTileConsumer->getUpdated();
const auto deleted = navMeshTileConsumer->getDeleted();
Log(Debug::Info) << "Generated navmesh for " << navMeshTileConsumer->getProvided() << " tiles, " << inserted
<< " are inserted, " << updated << " updated and " << deleted << " deleted";
if (inserted + updated + deleted > 0)
{
Log(Debug::Info) << "Vacuuming the database...";
navMeshTileConsumer->vacuum();
}
return status;
}
}
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