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#include "classcheck.hpp"
#include <map>
#include <string>
#include <utility>
#include <apps/opencs/model/doc/messages.hpp>
#include <apps/opencs/model/prefs/category.hpp>
#include <apps/opencs/model/prefs/setting.hpp>
#include <apps/opencs/model/world/idcollection.hpp>
#include <apps/opencs/model/world/record.hpp>
#include <apps/opencs/model/world/universalid.hpp>
#include <components/esm3/loadclas.hpp>
#include <components/esm3/loadskil.hpp>
#include "../prefs/state.hpp"
CSMTools::ClassCheckStage::ClassCheckStage(const CSMWorld::IdCollection<ESM::Class>& classes)
: mClasses(classes)
{
mIgnoreBaseRecords = false;
}
int CSMTools::ClassCheckStage::setup()
{
mIgnoreBaseRecords = CSMPrefs::get()["Reports"]["ignore-base-records"].isTrue();
return mClasses.getSize();
}
void CSMTools::ClassCheckStage::perform(int stage, CSMDoc::Messages& messages)
{
const CSMWorld::Record<ESM::Class>& record = mClasses.getRecord(stage);
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && record.mState == CSMWorld::RecordBase::State_BaseOnly) || record.isDeleted())
return;
const ESM::Class& class_ = record.get();
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Class, class_.mId);
// A class should have a name
if (class_.mName.empty())
messages.add(id, "Name is missing", "", CSMDoc::Message::Severity_Error);
// A playable class should have a description
if (class_.mData.mIsPlayable != 0 && class_.mDescription.empty())
messages.add(id, "Description of a playable class is missing", "", CSMDoc::Message::Severity_Warning);
// test for invalid attributes
std::map<int, int> attributeCount;
for (size_t i = 0; i < class_.mData.mAttribute.size(); ++i)
{
int attribute = class_.mData.mAttribute[i];
if (attribute == -1)
messages.add(id, "Attribute #" + std::to_string(i) + " is not set", {}, CSMDoc::Message::Severity_Error);
else
{
auto it = attributeCount.find(attribute);
if (it == attributeCount.end())
attributeCount.emplace(attribute, 1);
else
{
if (it->second == 1)
messages.add(id, "Same attribute is listed twice", {}, CSMDoc::Message::Severity_Error);
++it->second;
}
}
}
// test for non-unique skill
std::map<int, int> skills; // ID, number of occurrences
for (const auto& s : class_.mData.mSkills)
for (int skill : s)
++skills[skill];
for (auto& skill : skills)
if (skill.second > 1)
{
messages.add(id, "Skill " + ESM::Skill::indexToRefId(skill.first).toString() + " is listed more than once",
"", CSMDoc::Message::Severity_Error);
}
}
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