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#include "contentmodel.hpp"
#include "esmfile.hpp"
#include <algorithm>
#include <fstream>
#include <memory>
#include <stdexcept>
#include <unordered_set>
#include <QDataStream>
#include <QDebug>
#include <QDir>
#include <QDirIterator>
#include <QFont>
#include <QIODevice>
#include <QProgressDialog>
#include <components/esm/format.hpp>
#include <components/esm3/esmreader.hpp>
#include <components/esm4/reader.hpp>
#include <components/files/openfile.hpp>
#include <components/files/qtconversion.hpp>
ContentSelectorModel::ContentModel::ContentModel(
QObject* parent, QIcon& warningIcon, QIcon& errorIcon, bool showOMWScripts)
: QAbstractTableModel(parent)
, mWarningIcon(warningIcon)
, mErrorIcon(errorIcon)
, mShowOMWScripts(showOMWScripts)
, mMimeType("application/omwcontent")
, mMimeTypes(QStringList() << mMimeType)
, mColumnCount(1)
, mDropActions(Qt::MoveAction)
{
setEncoding("win1252");
uncheckAll();
}
ContentSelectorModel::ContentModel::~ContentModel()
{
qDeleteAll(mFiles);
mFiles.clear();
}
void ContentSelectorModel::ContentModel::setEncoding(const QString& encoding)
{
mEncoding = encoding;
}
int ContentSelectorModel::ContentModel::columnCount(const QModelIndex& parent) const
{
if (parent.isValid())
return 0;
return mColumnCount;
}
int ContentSelectorModel::ContentModel::rowCount(const QModelIndex& parent) const
{
if (parent.isValid())
return 0;
return mFiles.size();
}
const ContentSelectorModel::EsmFile* ContentSelectorModel::ContentModel::item(int row) const
{
if (row >= 0 && row < mFiles.size())
return mFiles.at(row);
return nullptr;
}
ContentSelectorModel::EsmFile* ContentSelectorModel::ContentModel::item(int row)
{
if (row >= 0 && row < mFiles.count())
return mFiles.at(row);
return nullptr;
}
const ContentSelectorModel::EsmFile* ContentSelectorModel::ContentModel::item(const QString& name) const
{
bool path = name.contains('/');
for (const EsmFile* file : mFiles)
{
if (name.compare(path ? file->filePath() : file->fileName(), Qt::CaseInsensitive) == 0)
return file;
}
return nullptr;
}
QModelIndex ContentSelectorModel::ContentModel::indexFromItem(const EsmFile* item) const
{
// workaround: non-const pointer cast for calls from outside contentmodel/contentselector
EsmFile* non_const_file_ptr = const_cast<EsmFile*>(item);
if (item)
return index(mFiles.indexOf(non_const_file_ptr), 0);
return QModelIndex();
}
Qt::ItemFlags ContentSelectorModel::ContentModel::flags(const QModelIndex& index) const
{
if (!index.isValid())
return Qt::ItemIsDropEnabled;
const EsmFile* file = item(index.row());
if (!file)
return Qt::NoItemFlags;
if (file->builtIn() || file->fromAnotherConfigFile())
return Qt::ItemIsEnabled;
// game files can always be checked
if (file == mGameFile)
return Qt::ItemIsEnabled | Qt::ItemIsSelectable | Qt::ItemIsUserCheckable;
// files with no dependencies can always be checked
if (file->gameFiles().empty())
return Qt::ItemIsEnabled | Qt::ItemIsSelectable | Qt::ItemIsUserCheckable | Qt::ItemIsDragEnabled;
// Show the file if the game it is for is enabled.
// NB: The file may theoretically depend on multiple games.
// Early exit means that a file is visible only if its earliest found game dependency is enabled.
// This can be counterintuitive, but it is okay for non-bizarre content setups. And also faster.
for (const EsmFile* depFile : mFiles)
{
if (depFile->isGameFile() && file->gameFiles().contains(depFile->fileName(), Qt::CaseInsensitive))
{
if (!isChecked(depFile))
break;
return Qt::ItemIsEnabled | Qt::ItemIsSelectable | Qt::ItemIsUserCheckable | Qt::ItemIsDragEnabled;
}
}
return Qt::NoItemFlags;
}
QVariant ContentSelectorModel::ContentModel::data(const QModelIndex& index, int role) const
{
if (!index.isValid())
return QVariant();
if (index.row() >= mFiles.size())
return QVariant();
const EsmFile* file = item(index.row());
if (!file)
return QVariant();
const int column = index.column();
switch (role)
{
case Qt::DecorationRole:
{
if (file->isMissing())
return mErrorIcon;
else if (isLoadOrderError(file))
return mWarningIcon;
else
return QVariant();
}
case Qt::FontRole:
{
if (isNew(file->fileName()))
{
auto font = QFont();
font.setBold(true);
font.setItalic(true);
return font;
}
return QVariant();
}
case Qt::EditRole:
case Qt::DisplayRole:
{
if (column >= 0 && column <= EsmFile::FileProperty_GameFile)
return file->fileProperty(static_cast<EsmFile::FileProperty>(column));
return QVariant();
}
case Qt::TextAlignmentRole:
{
switch (column)
{
case 0:
case 1:
return QVariant(Qt::AlignLeft | Qt::AlignVCenter);
case 2:
case 3:
return QVariant(Qt::AlignRight | Qt::AlignVCenter);
default:
return QVariant(Qt::AlignLeft | Qt::AlignVCenter);
}
}
case Qt::ToolTipRole:
{
if (column != 0)
return QVariant();
return toolTip(file);
}
case Qt::CheckStateRole:
{
if (file == mGameFile)
return QVariant();
return isChecked(file) ? Qt::Checked : Qt::Unchecked;
}
case Qt::UserRole:
{
if (file == mGameFile)
return ContentType_GameFile;
else if (flags(index))
return ContentType_Addon;
break;
}
case Qt::UserRole + 1:
return isChecked(file);
}
return QVariant();
}
bool ContentSelectorModel::ContentModel::setData(const QModelIndex& index, const QVariant& value, int role)
{
if (!index.isValid())
return false;
EsmFile* file = item(index.row());
switch (role)
{
case Qt::EditRole:
{
QStringList list = value.toStringList();
for (int i = 0; i < EsmFile::FileProperty_GameFile; i++)
file->setFileProperty(static_cast<EsmFile::FileProperty>(i), list.at(i));
for (int i = EsmFile::FileProperty_GameFile; i < list.size(); i++)
file->setFileProperty(EsmFile::FileProperty_GameFile, list.at(i));
emit dataChanged(index, index);
return true;
}
case Qt::UserRole + 1:
{
return isEnabled(index) && setCheckState(file, value.toBool());
}
case Qt::CheckStateRole:
{
int checkValue = value.toInt();
if (checkValue == Qt::Checked)
return isChecked(file) || setCheckState(file, true);
if (checkValue == Qt::Unchecked)
return !isChecked(file) || setCheckState(file, false);
}
}
return false;
}
bool ContentSelectorModel::ContentModel::insertRows(int position, int rows, const QModelIndex& parent)
{
return false;
}
bool ContentSelectorModel::ContentModel::removeRows(int position, int rows, const QModelIndex& parent)
{
return false;
}
Qt::DropActions ContentSelectorModel::ContentModel::supportedDropActions() const
{
return mDropActions;
}
QStringList ContentSelectorModel::ContentModel::mimeTypes() const
{
return mMimeTypes;
}
QMimeData* ContentSelectorModel::ContentModel::mimeData(const QModelIndexList& indexes) const
{
QByteArray encodedData;
QDataStream stream(&encodedData, QIODevice::WriteOnly);
for (const QModelIndex& index : indexes)
{
if (!index.isValid())
continue;
stream << index.row();
}
QMimeData* mimeData = new QMimeData();
mimeData->setData(mMimeType, encodedData);
return mimeData;
}
bool ContentSelectorModel::ContentModel::dropMimeData(
const QMimeData* data, Qt::DropAction action, int row, int column, const QModelIndex& parent)
{
if (action == Qt::IgnoreAction)
return true;
if (column > 0)
return false;
if (!data->hasFormat(mMimeType))
return false;
int beginRow = rowCount();
if (row != -1)
beginRow = row;
else if (parent.isValid())
beginRow = parent.row();
int firstModifiable = 0;
while (item(firstModifiable)->builtIn() || item(firstModifiable)->fromAnotherConfigFile())
++firstModifiable;
if (beginRow < firstModifiable)
return false;
QByteArray encodedData = data->data(mMimeType);
QDataStream stream(&encodedData, QIODevice::ReadOnly);
std::vector<EsmFile*> toMove;
while (!stream.atEnd())
{
int sourceRow;
stream >> sourceRow;
toMove.emplace_back(mFiles.at(sourceRow));
}
int minRow = mFiles.size();
int maxRow = 0;
for (EsmFile* file : toMove)
{
int from = mFiles.indexOf(file);
int to = beginRow;
if (from < beginRow)
to--;
else if (from > beginRow)
beginRow++;
minRow = std::min(minRow, std::min(to, from));
maxRow = std::max(maxRow, std::max(to, from));
mFiles.move(from, to);
}
dataChanged(index(minRow, 0), index(maxRow, 0));
// at this point we know that drag and drop has finished.
return true;
}
void ContentSelectorModel::ContentModel::addFile(EsmFile* file)
{
beginInsertRows(QModelIndex(), mFiles.count(), mFiles.count());
mFiles.append(file);
endInsertRows();
QModelIndex idx = index(mFiles.size() - 2, 0, QModelIndex());
emit dataChanged(idx, idx);
}
void ContentSelectorModel::ContentModel::addFiles(const QString& path, bool newfiles)
{
QDir dir(path);
QStringList filters;
filters << "*.esp"
<< "*.esm"
<< "*.omwgame"
<< "*.omwaddon";
if (mShowOMWScripts)
filters << "*.omwscripts";
dir.setNameFilters(filters);
dir.setSorting(QDir::Name);
for (const QString& path2 : dir.entryList())
{
QFileInfo info(dir.absoluteFilePath(path2));
EsmFile* file = const_cast<EsmFile*>(item(info.fileName()));
bool add = file == nullptr;
std::unique_ptr<EsmFile> newFile;
if (add)
{
newFile = std::make_unique<EsmFile>(path2);
file = newFile.get();
}
else
{
// We've found the same file in a higher priority dir, update our existing entry
file->setFileName(path2);
file->setGameFiles({});
}
if (info.fileName().compare("builtin.omwscripts", Qt::CaseInsensitive) == 0)
file->setBuiltIn(true);
file->setFromAnotherConfigFile(mNonUserContent.contains(info.fileName().toLower()));
if (info.fileName().endsWith(".omwscripts", Qt::CaseInsensitive))
{
file->setDate(info.lastModified());
file->setFilePath(info.absoluteFilePath());
if (add)
addFile(newFile.release());
setNew(file, newfiles);
continue;
}
try
{
file->setDate(info.lastModified());
file->setFilePath(info.absoluteFilePath());
std::filesystem::path filepath = Files::pathFromQString(info.absoluteFilePath());
auto stream = Files::openBinaryInputFileStream(filepath);
if (!stream->is_open())
{
qWarning() << "Failed to open addon file " << info.fileName() << ": "
<< std::generic_category().message(errno).c_str();
continue;
}
const ESM::Format format = ESM::readFormat(*stream);
stream->seekg(0);
switch (format)
{
case ESM::Format::Tes3:
{
ToUTF8::Utf8Encoder encoder(ToUTF8::calculateEncoding(mEncoding.toStdString()));
ESM::ESMReader fileReader;
fileReader.setEncoder(&encoder);
fileReader.open(std::move(stream), filepath);
file->setAuthor(QString::fromUtf8(fileReader.getAuthor().c_str()));
file->setFormat(QString::number(fileReader.esmVersionF()));
file->setDescription(QString::fromUtf8(fileReader.getDesc().c_str()));
for (const auto& master : fileReader.getGameFiles())
file->addGameFile(QString::fromUtf8(master.name.c_str()));
break;
}
case ESM::Format::Tes4:
{
ToUTF8::StatelessUtf8Encoder encoder(ToUTF8::calculateEncoding(mEncoding.toStdString()));
ESM4::Reader fileReader(std::move(stream), filepath, nullptr, &encoder, true);
file->setAuthor(QString::fromUtf8(fileReader.getAuthor().c_str()));
file->setFormat(QString::number(fileReader.esmVersionF()));
file->setDescription(QString::fromUtf8(fileReader.getDesc().c_str()));
for (const auto& master : fileReader.getGameFiles())
file->addGameFile(QString::fromUtf8(master.name.c_str()));
break;
}
default:
{
qWarning() << "Error reading addon file " << info.fileName() << ": unsupported ESM format "
<< ESM::NAME(format).toString().c_str();
continue;
}
}
// Put the file in the table
if (add)
addFile(newFile.release());
setNew(file, newfiles);
}
catch (std::runtime_error& e)
{
// An error occurred while reading the .esp
qWarning() << "Error reading addon file: " << e.what();
}
}
}
bool ContentSelectorModel::ContentModel::containsDataFiles(const QString& path)
{
QStringList filters;
filters << "*.esp"
<< "*.esm"
<< "*.omwgame"
<< "*.omwaddon";
QDirIterator it(path, filters, QDir::Files | QDir::NoDotAndDotDot);
return it.hasNext();
}
void ContentSelectorModel::ContentModel::clearFiles()
{
const int filesCount = mFiles.count();
if (filesCount > 0)
{
beginRemoveRows(QModelIndex(), 0, filesCount - 1);
qDeleteAll(mFiles);
mFiles.clear();
endRemoveRows();
}
}
QStringList ContentSelectorModel::ContentModel::gameFiles() const
{
QStringList gameFiles;
for (const ContentSelectorModel::EsmFile* file : mFiles)
{
if (file->isGameFile())
{
gameFiles.append(file->fileName());
}
}
return gameFiles;
}
void ContentSelectorModel::ContentModel::setCurrentGameFile(const EsmFile* file)
{
QModelIndex oldIndex = indexFromItem(mGameFile);
QModelIndex index = indexFromItem(file);
mGameFile = file;
emit dataChanged(oldIndex, oldIndex);
emit dataChanged(index, index);
}
void ContentSelectorModel::ContentModel::sortFiles()
{
emit layoutAboutToBeChanged();
// make both Qt5 (int) and Qt6 (qsizetype aka size_t) happy
using index_t = ContentFileList::size_type;
// ensure built-in are first
index_t firstModifiable = 0;
for (index_t i = 0; i < mFiles.length(); ++i)
{
if (mFiles.at(i)->builtIn())
mFiles.move(i, firstModifiable++);
}
// then non-user content
for (const auto& filename : mNonUserContent)
{
const EsmFile* file = item(filename);
int filePosition = indexFromItem(file).row();
if (filePosition >= 0)
mFiles.move(filePosition, firstModifiable++);
else
{
// the file is not in the VFS, and will be displayed with an error
auto missingFile = std::make_unique<EsmFile>(filename);
missingFile->setFromAnotherConfigFile(true);
mFiles.insert(firstModifiable++, missingFile.release());
}
}
// For the purposes of dependency sort we'll hallucinate that Bloodmoon is dependent on Tribunal
const EsmFile* tribunalFile = item("Tribunal.esm");
const EsmFile* bloodmoonFile = item("Bloodmoon.esm");
const bool sortExpansions = tribunalFile != nullptr && bloodmoonFile != nullptr;
// Dependency sort
std::unordered_set<const EsmFile*> moved;
for (int i = mFiles.size() - 1; i > firstModifiable;)
{
const auto file = mFiles.at(i);
if (moved.find(file) == moved.end())
{
int index = -1;
for (int j = firstModifiable; j < i; ++j)
{
const EsmFile* addonFile = mFiles.at(j);
const QStringList& gameFiles = addonFile->gameFiles();
// All addon files are implicitly dependent on the game file
// so that they don't accidentally become the game file
if (gameFiles.contains(file->fileName(), Qt::CaseInsensitive) || file == mGameFile
|| (sortExpansions && file == tribunalFile && addonFile == bloodmoonFile))
{
index = j;
break;
}
}
if (index >= 0)
{
mFiles.move(i, index);
moved.insert(file);
continue;
}
}
--i;
moved.clear();
}
emit layoutChanged();
}
bool ContentSelectorModel::ContentModel::isChecked(const EsmFile* file) const
{
if (file == nullptr)
return false;
return file->builtIn() || file->fromAnotherConfigFile() || mCheckedFiles.contains(file);
}
bool ContentSelectorModel::ContentModel::isEnabled(const QModelIndex& index) const
{
return (flags(index) & Qt::ItemIsEnabled);
}
bool ContentSelectorModel::ContentModel::isNew(const QString& filepath) const
{
const auto it = mNewFiles.find(filepath);
if (it == mNewFiles.end())
return false;
return it.value();
}
void ContentSelectorModel::ContentModel::setNew(const EsmFile* file, bool isNew)
{
if (!file)
return;
mNewFiles[file->fileName()] = isNew;
}
void ContentSelectorModel::ContentModel::setNonUserContent(const QStringList& fileList)
{
mNonUserContent.clear();
for (const auto& file : fileList)
mNonUserContent.append(file.toLower());
for (auto* file : mFiles)
file->setFromAnotherConfigFile(mNonUserContent.contains(file->fileName().toLower()));
sortFiles();
}
bool ContentSelectorModel::ContentModel::isLoadOrderError(const EsmFile* file) const
{
int index = indexFromItem(file).row();
auto errors = checkForLoadOrderErrors(file, index);
return !errors.empty();
}
void ContentSelectorModel::ContentModel::setContentList(const QStringList& fileList)
{
QProgressDialog progressDialog("Setting content list", {}, 0, static_cast<int>(fileList.size()));
progressDialog.setWindowModality(Qt::WindowModal);
progressDialog.setValue(0);
int previousPosition = -1;
for (qsizetype i = 0, n = fileList.size(); i < n; ++i)
{
const EsmFile* file = item(fileList[i]);
if (setCheckState(file, true))
{
// setCheckState already gracefully handles builtIn and fromAnotherConfigFile
// as necessary, move plug-ins in visible list to match sequence of supplied filelist
// FIXME: setCheckState also does tons of other things which we don't want to happen
int filePosition = indexFromItem(file).row();
if (filePosition < previousPosition)
{
mFiles.move(filePosition, previousPosition);
}
else
{
previousPosition = filePosition;
}
}
progressDialog.setValue(static_cast<int>(i + 1));
}
refreshModel();
}
QList<ContentSelectorModel::LoadOrderError> ContentSelectorModel::ContentModel::checkForLoadOrderErrors(
const EsmFile* file, int row) const
{
QList<LoadOrderError> errors = QList<LoadOrderError>();
for (const QString& dependentfileName : file->gameFiles())
{
const EsmFile* dependentFile = item(dependentfileName);
if (!dependentFile)
{
errors.append(LoadOrderError(LoadOrderError::ErrorCode_MissingDependency, dependentfileName));
}
else
{
if (!isChecked(dependentFile))
{
errors.append(LoadOrderError(LoadOrderError::ErrorCode_InactiveDependency, dependentfileName));
}
if (row < indexFromItem(dependentFile).row())
{
errors.append(LoadOrderError(LoadOrderError::ErrorCode_LoadOrder, dependentfileName));
}
}
}
if (file->fileName().compare("Bloodmoon.esm", Qt::CaseInsensitive) == 0)
{
// Warn the user if Bloodmoon is loaded before Tribunal (Tribunal is not a hard dependency)
const EsmFile* tribunalFile = item("Tribunal.esm");
if (isChecked(tribunalFile) && row < indexFromItem(tribunalFile).row())
errors.append(LoadOrderError(LoadOrderError::ErrorCode_LoadOrder, "Tribunal.esm"));
}
return errors;
}
QString ContentSelectorModel::ContentModel::toolTip(const EsmFile* file) const
{
int index = indexFromItem(file).row();
auto errors = checkForLoadOrderErrors(file, index);
if (!errors.empty())
{
QString text("<b>");
for (const LoadOrderError& error : errors)
{
assert(error.errorCode() != LoadOrderError::ErrorCode::ErrorCode_None);
text += "<p>";
text += mErrorToolTips[error.errorCode() - 1].arg(error.fileName());
text += "</p>";
}
text += ("</b>");
text += file->toolTip();
return text;
}
else
{
return file->toolTip();
}
}
void ContentSelectorModel::ContentModel::refreshModel(std::initializer_list<int> roles)
{
emit dataChanged(index(0, 0), index(rowCount() - 1, 0), roles);
}
bool ContentSelectorModel::ContentModel::setCheckState(const EsmFile* file, bool checkState)
{
if (!file || file->builtIn() || file->fromAnotherConfigFile())
return false;
if (checkState)
mCheckedFiles.insert(file);
else
mCheckedFiles.erase(file);
QModelIndex fileIndex = indexFromItem(file);
emit dataChanged(fileIndex, fileIndex);
// FIXME: this should not happen per-file.
// Consider not hiding files if their game is disabled so that this is completely unnecessary.
if (file->isGameFile())
refreshModel();
// Check "upstream" files (dependencies) if the file is checked,
// uncheck downstream files if the file is unchecked.
// Update the data for downstream files unconditionally (load order warnings).
// FIXME: downstream files of toggled upstream/downstream files should be updated, but that would be slow.
if (checkState)
{
for (const QString& upstreamName : file->gameFiles())
{
const EsmFile* upstreamFile = item(upstreamName);
if (upstreamFile == nullptr || isChecked(upstreamFile))
continue;
mCheckedFiles.insert(upstreamFile);
QModelIndex upstreamIndex = indexFromItem(upstreamFile);
emit dataChanged(upstreamIndex, upstreamIndex);
}
}
for (const EsmFile* otherFile : mFiles)
{
if (!otherFile->gameFiles().contains(file->fileName(), Qt::CaseInsensitive))
continue;
if (!checkState)
mCheckedFiles.erase(otherFile);
QModelIndex otherIndex = indexFromItem(otherFile);
emit dataChanged(otherIndex, otherIndex);
}
// Need to manually let Bloodmoon entry know if Tribunal is checked/unchecked
if (file->fileName().compare("Tribunal.esm", Qt::CaseInsensitive) == 0)
{
const EsmFile* bloodmoonFile = item("Bloodmoon.esm");
if (bloodmoonFile != nullptr)
{
QModelIndex bloodmoonIndex = indexFromItem(bloodmoonFile);
emit dataChanged(bloodmoonIndex, bloodmoonIndex);
}
}
return true;
}
ContentSelectorModel::ContentFileList ContentSelectorModel::ContentModel::checkedItems() const
{
ContentFileList list;
// TODO:
// First search for game files and next addons,
// so we get more or less correct game files vs addons order.
for (EsmFile* file : mFiles)
if (mCheckedFiles.contains(file))
list << file;
return list;
}
void ContentSelectorModel::ContentModel::uncheckAll()
{
mCheckedFiles.clear();
refreshModel({ Qt::CheckStateRole, Qt::UserRole + 1 });
}
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