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#include "attr.hpp"
#include <components/esm3/esmreader.hpp>
#include <components/esm3/esmwriter.hpp>
#include <stdexcept>
namespace ESM
{
const Attribute::AttributeID Attribute::Strength("Strength");
const Attribute::AttributeID Attribute::Intelligence("Intelligence");
const Attribute::AttributeID Attribute::Willpower("Willpower");
const Attribute::AttributeID Attribute::Agility("Agility");
const Attribute::AttributeID Attribute::Speed("Speed");
const Attribute::AttributeID Attribute::Endurance("Endurance");
const Attribute::AttributeID Attribute::Personality("Personality");
const Attribute::AttributeID Attribute::Luck("Luck");
static const RefId sAttributes[Attribute::Length] = {
Attribute::Strength,
Attribute::Intelligence,
Attribute::Willpower,
Attribute::Agility,
Attribute::Speed,
Attribute::Endurance,
Attribute::Personality,
Attribute::Luck,
};
RefId Attribute::indexToRefId(int index)
{
if (index < 0 || index >= Length)
return RefId();
return sAttributes[index];
}
int Attribute::refIdToIndex(RefId id)
{
for (int i = 0; i < Length; ++i)
{
if (sAttributes[i] == id)
return i;
}
return -1;
}
void Attribute::load(ESMReader& esm, bool& isDeleted)
{
throw std::runtime_error("Attribute loading not yet implemented");
}
void Attribute::save(ESMWriter& esm, bool isDeleted) const
{
throw std::runtime_error("Attribute saving not yet implemented");
}
}
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