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#ifndef OPENMW_ESM_ANIMATIONSTATE_H
#define OPENMW_ESM_ANIMATIONSTATE_H
#include <cstdint>
#include <string>
#include <vector>
namespace ESM
{
class ESMReader;
class ESMWriter;
// format 0, saved games only
struct AnimationState
{
struct ScriptedAnimation
{
ScriptedAnimation()
: mTime(0.f)
, mAbsolute(false)
, mLoopCount(0)
{
}
std::string mGroup;
float mTime;
bool mAbsolute;
uint64_t mLoopCount;
};
typedef std::vector<ScriptedAnimation> ScriptedAnimations;
ScriptedAnimations mScriptedAnims;
bool empty() const;
void load(ESMReader& esm);
void save(ESMWriter& esm) const;
};
}
#endif
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