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#ifndef OPENMW_COMPONENTS_ESM_GLOBALMAP_H
#define OPENMW_COMPONENTS_ESM_GLOBALMAP_H
#include <cstdint>
#include <set>
#include <vector>
#include "components/esm/defs.hpp"
namespace ESM
{
class ESMReader;
class ESMWriter;
// format 0, saved games only
///< \brief An image containing the explored areas on the global map.
struct GlobalMap
{
constexpr static RecNameInts sRecordId = REC_GMAP;
// The minimum and maximum cell coordinates
struct Bounds
{
int32_t mMinX, mMaxX, mMinY, mMaxY;
};
Bounds mBounds;
std::vector<char> mImageData;
typedef std::pair<int, int> CellId;
std::set<CellId> mMarkers;
void load(ESMReader& esm);
void save(ESMWriter& esm) const;
};
}
#endif
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